FiddzyDesign – Concept Art

Tag: Mutant

November – Lunch Break Challenge Top Four:

by on Nov.30, 2014, under Fiddzy's Artwork, Studies & Sketches

November was a change of pace month. After spending the first four months of this challenge drawing primarily animal studies, and after coming out of October which contained quite a few sketches I’d sooner forget, I decided that I’ll spend a month away from the wildlife and instead concentrate on a bit of self indulgence sketching of some of my favourite fictional characters. Like normal I’ve included allot more than my top four, however two of these where drawn specifically to be included within the sets they are shown in below.

Naruto Shippuden - Team 8November Sketch 01 – Team 8

Following on directly from where I left off in October, my first batch of sketches once again looked the Naruto Team 8 characters of Kiba Inuzuka, Shino Aburame and Hinata Hyūga (who I left out last time due to her drawing having far too many mistakes). However this time I’ve attempted to draw their older Shippuden portrayals and am personally really pleased with the results, considering them my best Anime/Manga drawings to date. However I still feel that Hinata is the weakest of the three and as such I will be focusing on learning to accurately draw female characters allot more in the future, as for me drawing woman is a far greater challenge than drawing men for some reason.

GrootNovember Sketch 02 – Groot

(Here comes some ego rubbing) While it may not be 100% perfect I will admit that I am very proud of this Groot speed sketch. I absolutely love this character and his design and sketching him here was an absolute pleasure. This image also holds a special place because not only did it kick start this months trend of adding in small splashes of colour into each sketch but It also managed to smash (and still maintain at the time of posting) my Instagram “Like” record, a record coincidently held by my raccoon studies from way back in August. However it was not all smiles and sparkly pollen, I did attempt to post this sketch along with a drawing of baby Groot and Rocket Raccoon, however both sketches encountered issues giving me a firm reminder that there’s still lots to learn and ways to improve.

Godzilla'sNovember Sketch 03 – Godzilla’s

My final themed drawing set of the month was of these three Godzilla sketches, with each Godzilla representing one of his designs from the original three film era’s the Showa, Heisei and Millennium era’s. They where not intended to be colour studies, as such the little hints of colour where just their to help make them standout and have a bit more life in them. I quite enjoyed drawing these three as it allowed me to continue my character month theme whilst also incorporating a touch of animal/beast.

Red PandaNovember Sketch 04 – Red Panda

Speaking of animals this final sketch of a red panda was my only non fictional character illustration of the month and actually one of my all time favourites. Done as a bonus experimental piece one weekend this panda, drawn with ball point pens and office highlighters, is one of my first true colour studies done as part of this Lunch Break challenge and is another piece I really enjoyed drawing. It has also set the standard for next month where I once again intend to primarily look at animal anatomy studies.

To stay up-to-date will all daily sketches and project progression please follow FiddzyDesign via the links below.

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Thank you.

 

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Battery Life:

by on Oct.23, 2013, under Aliens & Monsters, Beasts, Character Design, Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes, Prop & Technology Design, Robots & Cyborgs, Sentients

Chub ConductorChub Conductor

The Chubs are a race of soft, cube shaped, biological machines originating from an alternative universe to our own. Originally created by a mysterious race known only as the Farmers, a race famed for their bio-mechanical creations and hordes of living machines. The Chubs where originally created as living batteries, able to supply power as an individual unit or form together and act as a single generator. Like most of the bio-mechanical creations produced by the Farmers the Chubs where alternatively designed to be fully independent living creatures, even to the point where they could reproduce. Their face like patterns resembles shifting emoticons portraying the Chubs mood and they could move around independently by bouncing or rolling. Despite their living status they where programmed to do their job as batteries and had little individual intelligence. However an unintentional glitch meant that when enough units formed together their networked minds would merge to form a fully sentient hive mind. Noticing this and respecting the life they had created the Farmers freed the Chubs from all programming shackles and where even given their own homeworld, the Chub Domain. Even with their freedom many of the hive minds where still happy to do their original purpose. In our own universe it has been made illegal on many worlds to import them as escapees can cause chaos with many considering them vermin. When left to their own devices they can form complex societies and take on a variety of forms to suit their needs. Despite their soft bodies each Chub has enormous strength, able to happily stack up to twenty high, allowing them to build their autonomous forms.

Chub Conductor - Stages

Chub Conductor Development Stages

Like what I did with my previous piece, the Lancer Snails, here with the Chub Conductor I have also taken snapshots from each critical stage to record and visually present my works development.

Semi-Fun Fact: The blue pickaxe is a direct reference to the Diamond Pickaxe from Minecraft, a game that helped influence the Chubs final block-like form.

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Hells Oasis:

by on Feb.07, 2013, under Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes, Sentients

Although fresh from Photoshop this newest piece, the Puppet Leech, is infact the oldest design featured to date on this blog, not in terms of completion but in the appearance of creature itself. This demotic mummified totem is a reimagining of a creature I actually first drew way back in my early teens, a creature that for reasons unknown has just stuck around in my mind waiting to be redrawn.

Puppet LeechPuppet Leech

One of the many myths that surround the Puppet Masters is that they can never feel fear for they are fear personified. This would appear to be true as a Puppet Master uses fear as its primary weapon to attack the mind of its victim, mentally breaking them apart layer by layer so as to ensnare their bodies and pull them into their dimension to feast off the energy that they used to exist. However unknown to anyone but themselves there is one thing they truly do fear, the Puppet Leeches. A cult of renegade Puppet Masters who remain in our dimension and instead feed off the essence of their Puppet Master brethren. However just because they’d rather cannibalise their own kind does not make them any kinder to us, infact their psychopathic nature makes them far worst.

I am not entirely happy with the final outcome of this piece, I feel it looks quite flat and the composition is all wrong. However I do like the mythology behind the design and that is something I wish to continue and develop upon in the future.

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Demonic Translucent Ooze – Turoktune:

by on May.05, 2010, under Aliens & Monsters, Beasts, Character Design, Creature Design, Fiddzy's Artwork, Sentients

The design of this gelatinous demonoid, the Turoktune, was born as an experimental piece focusing on highlight rendering and translucency.  Like my other most recent designs I have also thought up a backstory for these vicious underworld sirens to help expand upon their design.

A “Human” Turoktune

The Turoktune are a mysterious species of unknown origin found in the dark back allies and under layers of the luxurious casino metropolis’s world of La Raxi. They stalk and kill anyone foolish or drunk enough to enter the cities long abandoned lower levels, and even though the authorities “officially” deny their existence they are believed to be responsible for thousands of missing person accounts. While no one is believed to have meet a Turoktune and survived, it is rumoured that they lure in their prey with a mesmerising light display which emanates from chemical reactions within their translucent skin, captivating any creature with the ability of sight, creating an irresistible, hallucinogenic and provocative spectacle. They then consume their transfixed prey, incorporating their bones and memories into their own. This ability to steal its victims memories can turn a Turoktune from a mindless hunter into a sentient assassin. It is unknown how much of an impact its victims memories can have an a Turoktune’s psyche, however it appears that they remain detached from any emotional bonds carried over, either through suppression or from a general lack of understanding towards higher emotions such as compassion.

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Hydrokinetic Mutant Sea Anemone:

by on Mar.28, 2010, under Beasts, Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes

Here is my newest ConceptArt.org C.O.W entry, The Neptune’s Spire, a colossal mutant sea anemone. Designed for the C.O.W #171 – Giant Amphibious War Beast contest,  aimed at creating monstrous behemoths recruited by humans as fresh water lake guardians in the year 4010, after server climate change left the Earth covered almost entirely in water until the oceans receded and fresh water became the new oil.

Neptune’s Spire

Towering into the sky like the skyscraper’s from the years before the great melt, a Neptune’s Spire in its watery home is a wondrous spectacle to behold, however it is also an extremely dangerous one. With powerful hydrokinesis abilities these highly evolved  sea anemone can control the very water they stand in, creating devastating whirlpools, tidal waves, columns of water and even vast storm systems by manipulating the moisture in the air around them.

Many human clans have tried to domesticate them however gaining the trust of a wild Neptune’s Spire is an almost impossible task, instead having to be raised and trained from birth to their battle ready maturity, a process that takes almost 200 years, and even then its loyalty is not always guaranteed. Although when successful, these amphibious cnidarians make the ultimate lake guardians, able to annihilate entire armies with the precocious resource they are trying to claim for themselves, fresh water.

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Kaiju Wars – Mutant Mulood vs. Ba’Bate:

by on Aug.13, 2009, under Aliens & Monsters, Beasts, Character Design, Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes

Mulood vs BaBate Mutant Mulood vs. Ba’Bate

A slightly more experimental piece, this battle scene was originally drawn as a very rough pencil sketch then scanned into Photoshop were it was coloured,  edited and sharpened. This piece features the Mulood “Fungus Creeper”, a creature originally designed as a dungeon dwelling, blood sucking, demonic beast, rather than a city stomping Kaiju. However I liked the design of the Muloodso much I decided to reuse it again here, labelling it as a mutated version of its kind. The Fungus Creepers monster rival, shown here as a veiny spiked leg, is a monster known as Ba’Bate who I intend to design fully at a later stage.

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Ancient Gods & Monster Seagulls:

by on Aug.13, 2009, under Aliens & Monsters, Character Design, Costume Design, Creature Design, Fiddzy's Artwork, Prop & Technology Design, Robots & Cyborgs, Sentients

Continuing my self directed Kaiju project I have designed three further monster characters inspired by Japanese cinema. Like the Leeton, these three Kaiju where designed to look both realistic yet silly and to have an appearance of a man in a suit. I was heavily inspired by the notion of them being reflected as ancient gods.

Pharaoh Zorrtic Pharaoh Zorrtic

The giant cyborg Pharaoh Zorrtic is the ruler and protector of the Zorrtic people, a race of Anubis-esque humanoids.

King Tooby IIKing Tooby II

This giant and vastly powerful golem has the appearance of an animated stone statue, but is infact a highly advanced robot. The successor and “son” of the legendary King Tooby I, King Tobby II awaits on his “fathers” throne at the Grand Palace of Tooby on Umbequarn IV.

Gulmar MutantGulmar Mutant

 With large hollow sacks in their torso connected to their hands via tube-like flexible arms a Gulmar can act like monstrous vacuum cleaner, with both the ability suck objects into its body, then fire them back out again at extreme velocities. Standing at an already Frightful 7 foot a rare genetic deformity can sometimes double that turning your average Gulmar into a giant. Yet while its even rarer to get a Gulmar taller than that, dozens of ancient legends and myths tell of ones colossal enough to destroy a skyscraper.

Semi-Fun Fact: The name Gulmaris a cross between Gull and Fulmar, two seabirds that reflect its bird like head. It is also one of my favourite creature designs too date.

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