FiddzyDesign – Concept Art

Tag: Metallic Lifeform

The Eyes in the Sky:

by on Dec.24, 2013, under Beasts, Creature Design, Environmental Designs, Fiddzy's Artwork

Common Eye of DarnCommon Eye of Darn

The Eyes of Darn are spherical creatures found in the thick upper layers of the pink tinted gas dwarf planet Darn. The Eyes of Darn resemble large floating eyeballs surrounded by a metallic cage like framework, and while it may resemble an eye it cannot actually see the world in the tradition sense. Instead of being a true eye its eyeball like body is in actuality a vast form of mouth. The brown veins that run across its surface expand in size and absorb nutrients and microbes from the surrounding atmosphere. The pupil like region acts more like a true eye, scanning through Darns thick clouds and reading their chemical composition as well as basic information on their structures and form, seeing the world through a bizarre combination of radar and taste. The Eye of Darn uses this information to build a picture of its surroundings and determine where the best feeding hotspots are located. Another misconception is that the fleshy mass located centrally within its protective framework is an exposed brain. In actuality its main purpose is as a regulatory organ that helps cool the “blood” before it flows back into its main body core helping to prevent overheating. In fact the Eyes of Darn do not have single centralised brains, but rather smaller more specialised “brains” working in tandem throughout its nervous system.

The Common Eyes of Darn is as the name suggests the commonest of its kind found on Darn, where they travel around the planet in large herds. It is theorised that because they are visually blind the golden colouration on their protective framework must act as reflectors, each giving off a unique signature allowing them to identify one another when scanned.

Common Eye of Darn - StepsProgression Stills

Above once again shows the stills from the Eye of Darns rendering progression. This time I have picked out the four main stages from this pieces development, from its original pencil linework through to its fully Photoshopped render complete with background and effects.



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Invasion of the Zombie Space Crabs:

by on Jan.06, 2013, under Creature Design, Fiddzy's Artwork, Sentients

While watching a natural history documentary detailing the extraordinary life cycle of a parasitical fungus which infects ants, I became inspired to revisit my recently completed creature design, the extremophile Qulucpode, and combine it with its own parasitical nemesis, Hollow Rot…

Qulucpode "Zombie"Qulucpode Infected with Hollow Rot

Hollow Rot is an extremely deadly plague that specifically targets the Qulucpode, and has been likened to a zombie outbreak. While it can spread with the speed of a virus, Hollow Rot is in actuality a fungal infection, spread through the intake of its spores. Like the Qulucpode these spores can survive in the extreme environment of space and can lay dormant in lunar soil for hundreds of years. When infected Hollow Rot immediately targets the brain, first preventing the immune system from attacking and then numbing pain within the infected areas. It then spreads symptomless and undetected throughout its host, feeding off the host’s least vital organs, while constantly tricking the mind that nothing is amiss. Once the fungus nears a critical mass it takes full control of the Qulucpodes body, triggering amnesia and forcing the host to move into high or well ventilated areas. Once there the parasite finishes consuming all non-vital mass, including the eyes, then triggers a pressure build-up that forces its host to explode into a cloud of billions of new spores. Early in the Qulucpodes industrial age the infection became so wide spread that it almost wiped the species out, only thanks to improvements in ventilation, filtration systems, medicine and the dark and drastic actions taken on known infected individuals, that the spread was eventually halted and long thought exterminated. However due to the resilient nature of the Hollow Rot spores small outbreaks are occasionally reported in the poorer outer colonies of Qulucpode space.


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On the Shores of Lunar Seas:

by on Jan.04, 2013, under Creature Design, Fiddzy's Artwork, Sentients

Hello and a happy new year! As promised here’s my first new piece of 2013 (even though I technically started working on the majority of it last year). Inspired by the amazing eyes of the barreleye, a type of deep sea fish, for this new creature I wanted to design an extremophile, something any naturalist would look at as a true wonder of evolution.


The Qulucpodes lunar homeworld of Ooderim has such a thin atmosphere that for the vast majority of its orbital year it’s practically non-existent, shaping its inhabitants into one of the galaxies prime examples of an extra-atmospheric species, able to live the entirety off their lives in the harsh vacuum of outer space. Able to tolerant the extreme cold and deadly cosmic radiation the Qulucpode have evolved organic liquid metal for blood, powered by a “heart” which acts as an organic battery, charging itself via their own leg and arm movements, or for a quick charge boost by rapidly rotating their large spherical eyes. They are able to do this as their eyes are not physically connected to their brain via an optic nerve, instead they “wirelessly” transmit data via contact with specialist nerves that line the backs of their sockets. This has allowed the Qulucpode to evolve compound eyes completely covered in highly detailed receivers, with different areas designed to view light at different wavelengths, which thanks to the added ability of being able to rotate each eye individually lets the Qulucpode combine different wavelengths for a truly advanced view of their hostile surroundings. These adaptations make the Qulucpode ideal workers in vacuum environments such as asteroid mining and orbital ship construction, yet become useless on planets such as Earth where without a vacuum and under higher gravity their heavy bodies become completely immobile.


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Ancient Gods & Monster Seagulls:

by on Aug.13, 2009, under Aliens & Monsters, Character Design, Costume Design, Creature Design, Fiddzy's Artwork, Prop & Technology Design, Robots & Cyborgs, Sentients

Continuing my self directed Kaiju project I have designed three further monster characters inspired by Japanese cinema. Like the Leeton, these three Kaiju where designed to look both realistic yet silly and to have an appearance of a man in a suit. I was heavily inspired by the notion of them being reflected as ancient gods.

Pharaoh Zorrtic Pharaoh Zorrtic

The giant cyborg Pharaoh Zorrtic is the ruler and protector of the Zorrtic people, a race of Anubis-esque humanoids.

King Tooby IIKing Tooby II

This giant and vastly powerful golem has the appearance of an animated stone statue, but is infact a highly advanced robot. The successor and “son” of the legendary King Tooby I, King Tobby II awaits on his “fathers” throne at the Grand Palace of Tooby on Umbequarn IV.

Gulmar MutantGulmar Mutant

 With large hollow sacks in their torso connected to their hands via tube-like flexible arms a Gulmar can act like monstrous vacuum cleaner, with both the ability suck objects into its body, then fire them back out again at extreme velocities. Standing at an already Frightful 7 foot a rare genetic deformity can sometimes double that turning your average Gulmar into a giant. Yet while its even rarer to get a Gulmar taller than that, dozens of ancient legends and myths tell of ones colossal enough to destroy a skyscraper.

Semi-Fun Fact: The name Gulmaris a cross between Gull and Fulmar, two seabirds that reflect its bird like head. It is also one of my favourite creature designs too date.


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