FiddzyDesign – Concept Art

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November – Lunch Break Challenge Top Four:

by on Nov.30, 2014, under Fiddzy's Artwork, Studies & Sketches

November was a change of pace month. After spending the first four months of this challenge drawing primarily animal studies, and after coming out of October which contained quite a few sketches I’d sooner forget, I decided that I’ll spend a month away from the wildlife and instead concentrate on a bit of self indulgence sketching of some of my favourite fictional characters. Like normal I’ve included allot more than my top four, however two of these where drawn specifically to be included within the sets they are shown in below.

Naruto Shippuden - Team 8November Sketch 01 – Team 8

Following on directly from where I left off in October, my first batch of sketches once again looked the Naruto Team 8 characters of Kiba Inuzuka, Shino Aburame and Hinata Hyūga (who I left out last time due to her drawing having far too many mistakes). However this time I’ve attempted to draw their older Shippuden portrayals and am personally really pleased with the results, considering them my best Anime/Manga drawings to date. However I still feel that Hinata is the weakest of the three and as such I will be focusing on learning to accurately draw female characters allot more in the future, as for me drawing woman is a far greater challenge than drawing men for some reason.

GrootNovember Sketch 02 – Groot

(Here comes some ego rubbing) While it may not be 100% perfect I will admit that I am very proud of this Groot speed sketch. I absolutely love this character and his design and sketching him here was an absolute pleasure. This image also holds a special place because not only did it kick start this months trend of adding in small splashes of colour into each sketch but It also managed to smash (and still maintain at the time of posting) my Instagram “Like” record, a record coincidently held by my raccoon studies from way back in August. However it was not all smiles and sparkly pollen, I did attempt to post this sketch along with a drawing of baby Groot and Rocket Raccoon, however both sketches encountered issues giving me a firm reminder that there’s still lots to learn and ways to improve.

Godzilla'sNovember Sketch 03 – Godzilla’s

My final themed drawing set of the month was of these three Godzilla sketches, with each Godzilla representing one of his designs from the original three film era’s the Showa, Heisei and Millennium era’s. They where not intended to be colour studies, as such the little hints of colour where just their to help make them standout and have a bit more life in them. I quite enjoyed drawing these three as it allowed me to continue my character month theme whilst also incorporating a touch of animal/beast.

Red PandaNovember Sketch 04 – Red Panda

Speaking of animals this final sketch of a red panda was my only non fictional character illustration of the month and actually one of my all time favourites. Done as a bonus experimental piece one weekend this panda, drawn with ball point pens and office highlighters, is one of my first true colour studies done as part of this Lunch Break challenge and is another piece I really enjoyed drawing. It has also set the standard for next month where I once again intend to primarily look at animal anatomy studies.

To stay up-to-date will all daily sketches and project progression please follow FiddzyDesign via the links below.

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Thank you.

 

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July – Lunch Break Challenge Top Four:

by on Jul.31, 2014, under Fiddzy's Artwork, Studies & Sketches

Phew, my first month of “lunch break” sketches is complete, even if they weren’t all strictly timed to be done at lunch, although atleast I did manage to hit my quota of drawing one every Monday to Friday. I really enjoyed doing these and is definitely something I shall continue to do over the coming months. July’s sketches where a real mixed bag, with no overall theme. Lots of animal anatomy studies, most focusing on a mix of farmyard animals and birds, in particular Ostrich’s and similarly structured species. In addition I broke these studies up with a bunch of fan art sketches as I continually try and learn to draw in an anime/manga style. Looking back over the last month there are lots of sketches I am extremely happy with, so here I thought I’d upload four of my favourites and my thoughts concerning them…

Eren Jaeger (Titan)July Sketch 01 – Eren Jaeger (Titan)

Starting off the second week of sketches was this, my first fan art piece of the challenge. This character study is of Eren Jaeger in his Titan shifter form, the main protagonist from the amazing anime series Attack on Titan (COME ON SEASON TWO!). While it may not be a perfect representation of the character, with a couple of scaling issues, what I do really like about it was that it was my first attempt at merging ballpoint pen linework with pencil shading. I personally think these two mediums work really well in conjunction, with the pen highlighting the form and shape against the subtle pencil shading, which can often become lost and overcomplicated when drawn entirely in pen.

Ostrich Leg StudiesJuly Sketch 02- Ostrich Leg Studies

This sketch was done as part of the randomly themed Ostrich and llama week, and as the name suggests it details sketches of Ostrich anatomy studies, focusing particularly on their legs and feet. I wanted to focus on the legs as it was an area I was struggling to get right in a previous days drawing, and if I could get the understandings correct here I could apply it to future creature designs and even Dinosaur sketches.

Cassowary's July Sketch 03 – Cassowary’s

I really like these Cassowary sketches as I was able to shade and colour them using nothing but basic office stationary; black, blue and red ballpoint pens, a pencil and a yellow highlighter. What I also liked was the realisation of how reptilian and Dinosaur like birds truly are, particularly when they have bald heads and bony crests like these. This sketch also sparked the inspiration for a brand new creature design, which I have begun work on.

Rare Breed SheepJuly Sketch 04 – Rare Breed Sheep

One of the very last sketches I did this month is one of my very favourites, some anatomy studies of sheep, particularly rare breeds of sheep. My aim for this piece was to get not only a better anatomy understanding of both sheep and ungulates in general, but also to focus on their wool and how it coats their bodies creating their form. I feel that this, along with the Cassowary’s above are my two strongest animal anatomy studies from July.

Looking ahead into August I’ll be concentrating on allot more animal anatomy studies as that is an area I really wish to improve upon. However I will also begin to look at the human form, both through real world observation and through the anime/manga drawing style.

To stay up-to-date will all daily sketches and project progression please follow FiddzyDesign via the links below.

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Thank you.

 

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Rubber, Bone, Rubble, Snow – The Calcibus:

by on Mar.01, 2014, under Aliens & Monsters, Character Design, Creature Design, Fiddzy's Artwork, Prop & Technology Design, Sentients

Out of all the drawings I’ve done over the course of this Blog there’s one creature design that I absolutely love revisiting, the Calcibus. Originally designed as nothing more than a simple minded magically conjured golem, I later re-imagined them as their own race and have slowly been expanding on their mythology ever since. Here shows the four Calcibus designs I’ve developed to date, the Rubber, Bone, Rubble and Snow Calcibus, along with a far more in-depth explanation about the races unique physiology and ancient history.

The CalcibusThe Calcibus

Each individual Calci is nothing more than a minute ball of almost pure energy, not much bigger than a speck of dust. At this stage they seemingly live for one goal, to find others of their kind. As small swarms of Calci begin to build they start to cluster towards the centre of the group forming their collective hive mind, a hive mind that eventually builds large enough to take on the persona of single collective presences known as a Calcibus. Not only does this Calcibus have the collective intellect of the billions of Calci that make it up, but also the effects of each individual Calci’s personal anti-gravity field, an aurora that on mass has the power to lift colossal weights  and suspend them in the air to build up a protective shell around the central swarm. This shell, often composed of whatever is found around it, is not only used as mobile shelter and means of protection but also to help give the Calcibus a physical form. To help maintain and suspend their shells without too much strain on the hive minds concentration, the Calcibus once having reached a critical mass creates “lifeless” drone Calci known as Supporters. These Support Calci help bolster the total anti-gravity field of a Calcibus without superseding the natural limit of intelligent Calci a single hive mind can support before dangerous split personalities begin to form. The Support Calci can also be “programmed” to perform tasks not only autonomously but also remotely. This means that the Calcibus can use the Supports to do monotonous and unintelligent jobs, such as keeping a pillar afloat, without wasting any of its overall brain power. Additionally these Supporters can do their jobs without rest and little upkeep. While the standard Calci do require rest, regularly rotating shifts within the swarm, it has long been a mystery how or even if they require sustenance. Most Calcibus carry a reserve of minerals, normally metals and crystals, deep within their core where they are slowly broken down, however this appears to be used more in the creation of Supports than culinary purposes. They mostly communicate with each other through luminescence and murmuration, but can also use vibrations to mimic speech. Thanks to their unique abilities the Calcibus are a much revered, often miss understood and sort after race. Thankfully their defensive and intimidating powers have helped prevent exploitation and their civilisation has become one of the galaxies most thriving.

Unsurprisingly the Calcibus and the Calci that form them are not a natural race, instead they are an extremely advanced engineered lifeform, created by an individual known only as Kaleem the Ancient Sphere of Configuration. While much of their early history is kept secret, It is known that they were originally created by Kaleem as labourers to help protect and care for the elderly entity. It is said that when he saw that his creations had developed beyond mere servants he freed them to pursue independent lives and build their own civilisation. Despite being free the Calcibus continued to care for Kaleem, building their culture around him where he has became regarded as a god and leader. Since freeing the Calcibus Kaleem lapsed into a coma like hibernation, only ever awakening from his slumber once every two hundred years for a few days to check his creations progression. Despite revering him as a god, they known that he is infact a highly evolved alien, a fact he regularly reminds them off. However aside from that and the fact that he is most likely the last of his kind nothing else is known about him or the race he belongs to. Although it is theorised that the ancient cities of their homeworld Cheljm in which Kaleem took shelter may have been cities belonging to his ancestors.

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Before the Thaw – The Snow Calcibus:

by on Feb.21, 2014, under Aliens & Monsters, Character Design, Creature Design, Environmental Designs, Fiddzy's Artwork, Prop & Technology Design, Sentients

Originally planned in the run-up to Christmas, the Snow Calcibus was pushed back and over taken by the rendering of the Common Eye of Darn. In addition to the development of my newest “Universe 77” literature based project revolving around the artwork created here on my Blog, a project I will be continuing to build upon and posting about over the course of the year.

Snow CalcibusSnow Calcibus

The traditional and most recognisable Calcibus shells are those made from natural rock, stone rubble, dirt and dead wood. However a continuing trend, particularly amongst “younger” newly formed hive minds, is to venture away from the traditional materials and forms for more diverse and often outlandish shells, seeking uniqueness from other hives. This trend has emerged to help tackle the identity crisis Calcibus often face as the Calci that collaborate together to build the Calcibus hive mind, regularly die off and shift between hives causing its core personality to be continuously in flux. By constructing a unique personalised shell they can keep some sense of stability and easily recognisable identity. It has become one of the biggest cultural shifts in Calcibus history and has evolved into the formation of various subcultures within Calcibus society. Some of these subcultures such as the dreaded Bone Calcibus cult have become a bane to Calcibus society and feared by the wider galaxy, whereas the Christmassy Snow Calcibus of Winter Wonderland are a subculture cherished, particularly by Humans.

The Snow Calcibus of Winter Wonderland, on the planet Reunila, where originally travelling merchants and craftsmen visiting the predominantly Human world for trade. Eventually some decided to setup shop and a small population of Calcibus soon built up. Like all Calcibus they built their body shells out of whatever they could find around them and for the Calcibus of Winter Wonderland that was almost exclusively ice and snow. However unable to prevent the snow from melting under heat they would often layer the snow over an inner brick shell, this meant that even if the snow thawed they would still be protected. The whimsical look was an instant success amongst the dominant Human population who affectionately nicknamed them “Snow Golems”. During the Christmas period the Calcibus joined the Humans in their celebrations by incorporating festive decorations onto their shells. This fast became a sight indicative to Winter Wonderland and is helping the isolated mining world build its reputation as a viable colony thanks to increased outside interest in the planet and its unique Calcibus population.

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The Eyes in the Sky:

by on Dec.24, 2013, under Beasts, Creature Design, Environmental Designs, Fiddzy's Artwork

Common Eye of DarnCommon Eye of Darn

The Eyes of Darn are spherical creatures found in the thick upper layers of the pink tinted gas dwarf planet Darn. The Eyes of Darn resemble large floating eyeballs surrounded by a metallic cage like framework, and while it may resemble an eye it cannot actually see the world in the tradition sense. Instead of being a true eye its eyeball like body is in actuality a vast form of mouth. The brown veins that run across its surface expand in size and absorb nutrients and microbes from the surrounding atmosphere. The pupil like region acts more like a true eye, scanning through Darns thick clouds and reading their chemical composition as well as basic information on their structures and form, seeing the world through a bizarre combination of radar and taste. The Eye of Darn uses this information to build a picture of its surroundings and determine where the best feeding hotspots are located. Another misconception is that the fleshy mass located centrally within its protective framework is an exposed brain. In actuality its main purpose is as a regulatory organ that helps cool the “blood” before it flows back into its main body core helping to prevent overheating. In fact the Eyes of Darn do not have single centralised brains, but rather smaller more specialised “brains” working in tandem throughout its nervous system.

The Common Eyes of Darn is as the name suggests the commonest of its kind found on Darn, where they travel around the planet in large herds. It is theorised that because they are visually blind the golden colouration on their protective framework must act as reflectors, each giving off a unique signature allowing them to identify one another when scanned.

Common Eye of Darn - StepsProgression Stills

Above once again shows the stills from the Eye of Darns rendering progression. This time I have picked out the four main stages from this pieces development, from its original pencil linework through to its fully Photoshopped render complete with background and effects.

 

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Your Going to Need More Than Just Salt – Lancer Snails:

by on Sep.14, 2013, under Beasts, Creature Design, Environmental Designs, Fiddzy's Artwork, Studies & Sketches

Having spent the vast majority of the summer months outside in the garden my fascination with the natural world flourished, particularly the creepy crawly world of the invertebrates. When I therefore found out that many species of land snail produce harpoon like spikes (called gypsobelum) that they fire into one another during copulation it sparked an idea I had to draw, the Lancer Snails. I also set myself two goals when designing this piece, firstly I wanted them to feel like monsters you could run across in a computer or role playing game, and secondary I wanted to show two closely related species together, something I have not done since the Zear birds.

Lancer SnailsLancer Snails – Patriot Driller & King Lancer

With no relation to true snails the so called Lancer Snails where named by the human colonises of the planet Fable. So named due to their similar appearance to the humble mollusc, however ascetics aside the Lancer Snails have very little else in common with their Earth namesake. The two most striking features of the Lancer Snails our their long tusk like spikes and their domed shelled back, with the later being the dividing feature between the two major families of the group, the fused shells and the plated shells. The fused shells, to which the King lancer belongs, are the older of the two groups, they are typically larger in size and sport two lances with limited movement. The plated shells, to which the Patriot Driller belongs, are typically smaller and often sport a single more specialised lance that is often more moveable and even rotary, their shells are also divided into three segments with one enlarged plate often acting as a reasonably adjustable shield as seen in the Patriot Driller. Both groups are herbivorous and typically always found in marshland habitats and along rivers. They are regarded as being extremely dangerous, particularly in the breeding seasons where the larger bulls defend their territories and females. The lances in both groups are fundamentally used in defence and combat, but can also aid in foraging such as breaking up soil to expose roots. Lancer Snails of all kinds are too aggressive to be fully domesticated, however the natives of Fable do occasionally hunt them for their shells, lances and fat reserves. They are not often eaten due to their distastefulness, particularly to human taste buds. It is said that if you ever encounter an elderly Lancer Snail without any battle scars you will gain great wisdom.

Lancer Snails - StagesLancer Snails Development Stages

In addition to the final piece I thought I’d upload the above sheet showing the five main stages that one of my drawings typically goes through. This is something I have been attempting to portray on Twitter and am planning on continuing with greater depth in the future. Although work is going to be demanding over the next few weeks I shall endeavour to start my next project as soon as possible.

 

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The Bacteria that Blocked Out the Moon:

by on Nov.17, 2012, under Beasts, Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes, Prop & Technology Design, Sentients

Ah feels good to be drawing again, and to shake off the rust this first piece was all about experimentation in colour, lighting and form. Drawn pretty much on the fly its not exactly turned out how I originally envisioned, yet I am still very pleased with the outcome regardless. So here I introduce you to the Star Egg…

Star EggStar Egg

Many a spacer will tell you the legends of the Star Eggs, colossal beings so rare and illusive that almost nothing is truly known about them. With a central core of over a kilometre in diameter, it was long thought that the Star Eggs where some form of biomechanical space probe spent out by an unknown civilisation, however in truth they are actually living creatures in their own right, infact trillions upon trillions of individual organisms living together as a single symbiotic lifeform. So far with the few poor quality samples collected over five thousand individual species have been detected to comprise the collective form of a Star Egg, with estimates speculating that there could be well over double that in total. composed of an extremely diverse collection of mostly microscopic multi and single-celled organisms, no as of yet discovered individual symbiote has been bigger than a centimetre. What’s even stranger is that no single Star Egg appears to have the same composition making their study even harder. Based on the documented behaviour patterns the general consensus is that the comprised intelligence of a Star Egg is that of sentience, however all attempts at communication have failed. Despite this rumours of the Star Eggs showing interest in other lifeforms is common, with reports of them mysteriously scanning and even hacking lone spaceships and stations, although whether their intentions are merely out of curiosity or potential hostility remain unknown. How they evolved, where they come from and even how they traverse space with such ease and speed are all still unknown, along with countless other questions.

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Reanimated Rubble:

by on Feb.12, 2011, under Aliens & Monsters, Character Design, Creature Design, Fiddzy's Artwork, Sentients

The Rubble Calcibus, is not a new design but rather a re-imagining of a golem design done well over a year ago when I first started this blog (Conjurer & the Conjured). The spark which triggered this re-imagining was from my more recent golem inspired creations, the Rubber Golem & the Bone Calcibus, plus my desire to see just how far my skills have developed since them early sketches and what areas still require improvement.

Rubble Calcibus / Stone Golem

The Rubble Calcibus, also known as the Rubble or Stone Golem, is the final hive mind form of Calci (a gravity altering race of colonial microscopic entities) found inhabiting the many ancient ruins and dungeons of their homeworld, Cheljm. Typically taking on the form of a humanoid consisting of broken statues, masonry and quarried stone, the Rubble Calcibus bears a remarkable resemblance to the mythological golems and as such these mysterious creatures have acquired many myths of their own. Most famously its is said that they are the undying guardians of hidden treasure’s and riches from a long lost archaic civilisation.

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Swimming in an Ocean of Gas:

by on May.10, 2010, under Beasts, Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes

The creation of this vast gas giant inhabitant came from two separate factors, the first was my desire to further experiment with the translucent effects I had been working on in my last creature design the Turoktune, and the second was the brief from C.O.W #175Great White Carnivorous Worm with Young. I then decided to set the piece within the upper layers of a gas giant so I could play around with atmospheric rendering.

Rytanni Vrymiju & Young

The Rytanni Vrymiju are a species of colossal floating worms, found within the upper layers of the gas giant G. Whimlip, a world where life thrives in “oceans” of gas. Adult Rytanni Vrymiju can grow up to 120 meters in length, and drift through the upper atmosphere hunting for smaller organisms in a process similar to filter feeding. The young, which are normally born in broods between 4 and 5, are not quite as placid as the adults, parasitically feeding off their mother and constantly trying to out compete each other for the richest feeding area behind her head. They continue to feed like this until they are large enough to fend for themselves, usually drinking their mothers dry in the process.

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Destructive Protection:

by on Apr.21, 2010, under Beasts, Creature Design, Fiddzy's Artwork

These two new creature designs portray potentially dangerous giants, that while destructive also serve roles which are both beneficial and vital to the protection and sustainability for their homeworld’s in the long run.

The Giant Rencharon of Renchar

The Giant Rencharon are five legged arthropods found on the moonworld of Renchar, a large rocky and metal rich world orbiting the massive gas giant, Nixdra III. The Giant Rencharon’s most distinctive feature is its large, naturally evolved, abdomen mounted, heated plasma canon, a highly powerful canon, even when compared by technological standards. The primary purpose of this canon is to shoot down potential aerial predators, however they can also use it to blast meteorites and asteroids out of the sky when Nixdra III annually passes through the edge of the systems largest asteroid belt. Its because of the Giant Rencharon that Renchar is been labelled a red listed hazardous world, due to the Giant Rencharon often shooting ships clean out of the sky, mistaking them for incoming asteroids, that while inconvenient for mining corporations it provides natural protection for the worlds rich and precious resources.

The Ka Ryygel of Telus V

The Ka Ryygel or “Forest Harvester”, are a long lived and colossal species of gentle giants found on the planet Telus V, where every 600 years or so they all simultaneously awaken from  hibernation and consume almost 50% of the planets thick forests, pulling the trees from the ground with their expendable arms, then roasting all plant matter in a furnace like stomach, before filtering through the remaining ash and charcoal for precious nutrients in an additional two secondary stomach chambers.

When interplanetary settlers first encountered the Ka Ryygel they initially saw them as a global threat and bid to destroy them. However they soon realised that these herbivorous giants actually played an integral role in the planets ecology, in a similar fashion to the forest fires here on Earth, clearing land to promote new growth, then fertilising it with the waste materials and undigested seeds, that the Ka Ryygel spray from the tip of their long hollow tail.

Semi-Fun Fact: The Ka Ryygel “Forest Harvester” was originally designed for the ConceptArt C.O.W challenge #173 – Forest Harvester, a topic idea that was my own suggestion.

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