FiddzyDesign – Concept Art

Tag: Guardian

Rubber, Bone, Rubble, Snow – The Calcibus:

by on Mar.01, 2014, under Aliens & Monsters, Character Design, Creature Design, Fiddzy's Artwork, Prop & Technology Design, Sentients

Out of all the drawings I’ve done over the course of this Blog there’s one creature design that I absolutely love revisiting, the Calcibus. Originally designed as nothing more than a simple minded magically conjured golem, I later re-imagined them as their own race and have slowly been expanding on their mythology ever since. Here shows the four Calcibus designs I’ve developed to date, the Rubber, Bone, Rubble and Snow Calcibus, along with a far more in-depth explanation about the races unique physiology and ancient history.

The CalcibusThe Calcibus

Each individual Calci is nothing more than a minute ball of almost pure energy, not much bigger than a speck of dust. At this stage they seemingly live for one goal, to find others of their kind. As small swarms of Calci begin to build they start to cluster towards the centre of the group forming their collective hive mind, a hive mind that eventually builds large enough to take on the persona of single collective presences known as a Calcibus. Not only does this Calcibus have the collective intellect of the billions of Calci that make it up, but also the effects of each individual Calci’s personal anti-gravity field, an aurora that on mass has the power to lift colossal weights  and suspend them in the air to build up a protective shell around the central swarm. This shell, often composed of whatever is found around it, is not only used as mobile shelter and means of protection but also to help give the Calcibus a physical form. To help maintain and suspend their shells without too much strain on the hive minds concentration, the Calcibus once having reached a critical mass creates “lifeless” drone Calci known as Supporters. These Support Calci help bolster the total anti-gravity field of a Calcibus without superseding the natural limit of intelligent Calci a single hive mind can support before dangerous split personalities begin to form. The Support Calci can also be “programmed” to perform tasks not only autonomously but also remotely. This means that the Calcibus can use the Supports to do monotonous and unintelligent jobs, such as keeping a pillar afloat, without wasting any of its overall brain power. Additionally these Supporters can do their jobs without rest and little upkeep. While the standard Calci do require rest, regularly rotating shifts within the swarm, it has long been a mystery how or even if they require sustenance. Most Calcibus carry a reserve of minerals, normally metals and crystals, deep within their core where they are slowly broken down, however this appears to be used more in the creation of Supports than culinary purposes. They mostly communicate with each other through luminescence and murmuration, but can also use vibrations to mimic speech. Thanks to their unique abilities the Calcibus are a much revered, often miss understood and sort after race. Thankfully their defensive and intimidating powers have helped prevent exploitation and their civilisation has become one of the galaxies most thriving.

Unsurprisingly the Calcibus and the Calci that form them are not a natural race, instead they are an extremely advanced engineered lifeform, created by an individual known only as Kaleem the Ancient Sphere of Configuration. While much of their early history is kept secret, It is known that they were originally created by Kaleem as labourers to help protect and care for the elderly entity. It is said that when he saw that his creations had developed beyond mere servants he freed them to pursue independent lives and build their own civilisation. Despite being free the Calcibus continued to care for Kaleem, building their culture around him where he has became regarded as a god and leader. Since freeing the Calcibus Kaleem lapsed into a coma like hibernation, only ever awakening from his slumber once every two hundred years for a few days to check his creations progression. Despite revering him as a god, they known that he is infact a highly evolved alien, a fact he regularly reminds them off. However aside from that and the fact that he is most likely the last of his kind nothing else is known about him or the race he belongs to. Although it is theorised that the ancient cities of their homeworld Cheljm in which Kaleem took shelter may have been cities belonging to his ancestors.

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Battery Life:

by on Oct.23, 2013, under Aliens & Monsters, Beasts, Character Design, Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes, Prop & Technology Design, Robots & Cyborgs, Sentients

Chub ConductorChub Conductor

The Chubs are a race of soft, cube shaped, biological machines originating from an alternative universe to our own. Originally created by a mysterious race known only as the Farmers, a race famed for their bio-mechanical creations and hordes of living machines. The Chubs where originally created as living batteries, able to supply power as an individual unit or form together and act as a single generator. Like most of the bio-mechanical creations produced by the Farmers the Chubs where alternatively designed to be fully independent living creatures, even to the point where they could reproduce. Their face like patterns resembles shifting emoticons portraying the Chubs mood and they could move around independently by bouncing or rolling. Despite their living status they where programmed to do their job as batteries and had little individual intelligence. However an unintentional glitch meant that when enough units formed together their networked minds would merge to form a fully sentient hive mind. Noticing this and respecting the life they had created the Farmers freed the Chubs from all programming shackles and where even given their own homeworld, the Chub Domain. Even with their freedom many of the hive minds where still happy to do their original purpose. In our own universe it has been made illegal on many worlds to import them as escapees can cause chaos with many considering them vermin. When left to their own devices they can form complex societies and take on a variety of forms to suit their needs. Despite their soft bodies each Chub has enormous strength, able to happily stack up to twenty high, allowing them to build their autonomous forms.

Chub Conductor - Stages

Chub Conductor Development Stages

Like what I did with my previous piece, the Lancer Snails, here with the Chub Conductor I have also taken snapshots from each critical stage to record and visually present my works development.

Semi-Fun Fact: The blue pickaxe is a direct reference to the Diamond Pickaxe from Minecraft, a game that helped influence the Chubs final block-like form.

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Reanimated Rubble:

by on Feb.12, 2011, under Aliens & Monsters, Character Design, Creature Design, Fiddzy's Artwork, Sentients

The Rubble Calcibus, is not a new design but rather a re-imagining of a golem design done well over a year ago when I first started this blog (Conjurer & the Conjured). The spark which triggered this re-imagining was from my more recent golem inspired creations, the Rubber Golem & the Bone Calcibus, plus my desire to see just how far my skills have developed since them early sketches and what areas still require improvement.

Rubble Calcibus / Stone Golem

The Rubble Calcibus, also known as the Rubble or Stone Golem, is the final hive mind form of Calci (a gravity altering race of colonial microscopic entities) found inhabiting the many ancient ruins and dungeons of their homeworld, Cheljm. Typically taking on the form of a humanoid consisting of broken statues, masonry and quarried stone, the Rubble Calcibus bears a remarkable resemblance to the mythological golems and as such these mysterious creatures have acquired many myths of their own. Most famously its is said that they are the undying guardians of hidden treasure’s and riches from a long lost archaic civilisation.

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The Eclectic Graveyard:

by on Jul.07, 2010, under Aliens & Monsters, Beasts, Character Design, Creature Design, Fiddzy's Artwork, Sentients, Studies & Sketches

Bone CalcibusBone Calcibus / Bone Golem

The Calci are a colonial race of microscopic semi-corporeal entities that gather together in the trillions to form the Calcibus, a powerful hive mind which acts as a single voice for the colony, and as such is often viewed by others as an individual entity. In addition to this the Calcibus has the power to incorporate inanimate objects into its body, to create a projective shell for its occupants, and as means of further interacting with the corporeal world. Dozens of myths surround the Calcibus, with many cultures mistaking them for ancient golem or paranormal entities and spirits with rumours that the feared Bone Calcibus are demonic guardians of the underworld. In truth these skeletal wielding Calcibus are often members of a dark Calci cult which believe other lifeforms should be their thralls and hosts. Thankfully the cult is small and isolated, with the greater Calci civilisation being fundamentally peaceful and respectful of other lifeforms and their remains.

The design and inspiration of the Calcibus came form some recent animal skull studies I had been doing over the last month (which I‘ll post at a latter date), as well as the mythology of the golem.

 

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Destructive Protection:

by on Apr.21, 2010, under Beasts, Creature Design, Fiddzy's Artwork

These two new creature designs portray potentially dangerous giants, that while destructive also serve roles which are both beneficial and vital to the protection and sustainability for their homeworld’s in the long run.

The Giant Rencharon of Renchar

The Giant Rencharon are five legged arthropods found on the moonworld of Renchar, a large rocky and metal rich world orbiting the massive gas giant, Nixdra III. The Giant Rencharon’s most distinctive feature is its large, naturally evolved, abdomen mounted, heated plasma canon, a highly powerful canon, even when compared by technological standards. The primary purpose of this canon is to shoot down potential aerial predators, however they can also use it to blast meteorites and asteroids out of the sky when Nixdra III annually passes through the edge of the systems largest asteroid belt. Its because of the Giant Rencharon that Renchar is been labelled a red listed hazardous world, due to the Giant Rencharon often shooting ships clean out of the sky, mistaking them for incoming asteroids, that while inconvenient for mining corporations it provides natural protection for the worlds rich and precious resources.

The Ka Ryygel of Telus V

The Ka Ryygel or “Forest Harvester”, are a long lived and colossal species of gentle giants found on the planet Telus V, where every 600 years or so they all simultaneously awaken from  hibernation and consume almost 50% of the planets thick forests, pulling the trees from the ground with their expendable arms, then roasting all plant matter in a furnace like stomach, before filtering through the remaining ash and charcoal for precious nutrients in an additional two secondary stomach chambers.

When interplanetary settlers first encountered the Ka Ryygel they initially saw them as a global threat and bid to destroy them. However they soon realised that these herbivorous giants actually played an integral role in the planets ecology, in a similar fashion to the forest fires here on Earth, clearing land to promote new growth, then fertilising it with the waste materials and undigested seeds, that the Ka Ryygel spray from the tip of their long hollow tail.

Semi-Fun Fact: The Ka Ryygel “Forest Harvester” was originally designed for the ConceptArt C.O.W challenge #173 – Forest Harvester, a topic idea that was my own suggestion.

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Hydrokinetic Mutant Sea Anemone:

by on Mar.28, 2010, under Beasts, Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes

Here is my newest ConceptArt.org C.O.W entry, The Neptune’s Spire, a colossal mutant sea anemone. Designed for the C.O.W #171 – Giant Amphibious War Beast contest,  aimed at creating monstrous behemoths recruited by humans as fresh water lake guardians in the year 4010, after server climate change left the Earth covered almost entirely in water until the oceans receded and fresh water became the new oil.

Neptune’s Spire

Towering into the sky like the skyscraper’s from the years before the great melt, a Neptune’s Spire in its watery home is a wondrous spectacle to behold, however it is also an extremely dangerous one. With powerful hydrokinesis abilities these highly evolved  sea anemone can control the very water they stand in, creating devastating whirlpools, tidal waves, columns of water and even vast storm systems by manipulating the moisture in the air around them.

Many human clans have tried to domesticate them however gaining the trust of a wild Neptune’s Spire is an almost impossible task, instead having to be raised and trained from birth to their battle ready maturity, a process that takes almost 200 years, and even then its loyalty is not always guaranteed. Although when successful, these amphibious cnidarians make the ultimate lake guardians, able to annihilate entire armies with the precocious resource they are trying to claim for themselves, fresh water.

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Ancient Gods & Monster Seagulls:

by on Aug.13, 2009, under Aliens & Monsters, Character Design, Costume Design, Creature Design, Fiddzy's Artwork, Prop & Technology Design, Robots & Cyborgs, Sentients

Continuing my self directed Kaiju project I have designed three further monster characters inspired by Japanese cinema. Like the Leeton, these three Kaiju where designed to look both realistic yet silly and to have an appearance of a man in a suit. I was heavily inspired by the notion of them being reflected as ancient gods.

Pharaoh Zorrtic Pharaoh Zorrtic

The giant cyborg Pharaoh Zorrtic is the ruler and protector of the Zorrtic people, a race of Anubis-esque humanoids.

King Tooby IIKing Tooby II

This giant and vastly powerful golem has the appearance of an animated stone statue, but is infact a highly advanced robot. The successor and “son” of the legendary King Tooby I, King Tobby II awaits on his “fathers” throne at the Grand Palace of Tooby on Umbequarn IV.

Gulmar MutantGulmar Mutant

 With large hollow sacks in their torso connected to their hands via tube-like flexible arms a Gulmar can act like monstrous vacuum cleaner, with both the ability suck objects into its body, then fire them back out again at extreme velocities. Standing at an already Frightful 7 foot a rare genetic deformity can sometimes double that turning your average Gulmar into a giant. Yet while its even rarer to get a Gulmar taller than that, dozens of ancient legends and myths tell of ones colossal enough to destroy a skyscraper.

Semi-Fun Fact: The name Gulmaris a cross between Gull and Fulmar, two seabirds that reflect its bird like head. It is also one of my favourite creature designs too date.

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Conjurer & the Conjured:

by on Aug.12, 2009, under Aliens & Monsters, Beasts, Character Design, Creature Design, Fiddzy's Artwork, Prop & Technology Design, Robots & Cyborgs, Sentients

These two illustrations came from the urge to incorporate more magical and fantasy-esque elements into my designs, plus my desire to play with texture and lighting. Originally intended to go together in a single piece with the mage summing his golem creation, in the end I split them into the two separate illustrations shown here.

Zel'Nug'Noon MageZel’Nug’Noon Mage

Animated RubbleAnimated Rubble

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Suckers & Spores:

by on Aug.11, 2009, under Creature Design, Fiddzy's Artwork, Sentients

The two nightmarish monsters blow were designed to be the kind of deadly and vile creatures you would not like to run into in some deep, dark and damp dungeon. Especially once you’ve learn that one will drink your blood and the other drain your soul.

MuloodMulood – “The Fungus Creeper”

GorrodurghGorrodurgh – “The Abominable Leech”

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