FiddzyDesign – Concept Art

Tag: Alien

November – Lunch Break Challenge Top Four:

by on Nov.30, 2014, under Fiddzy's Artwork, Studies & Sketches

November was a change of pace month. After spending the first four months of this challenge drawing primarily animal studies, and after coming out of October which contained quite a few sketches I’d sooner forget, I decided that I’ll spend a month away from the wildlife and instead concentrate on a bit of self indulgence sketching of some of my favourite fictional characters. Like normal I’ve included allot more than my top four, however two of these where drawn specifically to be included within the sets they are shown in below.

Naruto Shippuden - Team 8November Sketch 01 – Team 8

Following on directly from where I left off in October, my first batch of sketches once again looked the Naruto Team 8 characters of Kiba Inuzuka, Shino Aburame and Hinata Hyūga (who I left out last time due to her drawing having far too many mistakes). However this time I’ve attempted to draw their older Shippuden portrayals and am personally really pleased with the results, considering them my best Anime/Manga drawings to date. However I still feel that Hinata is the weakest of the three and as such I will be focusing on learning to accurately draw female characters allot more in the future, as for me drawing woman is a far greater challenge than drawing men for some reason.

GrootNovember Sketch 02 – Groot

(Here comes some ego rubbing) While it may not be 100% perfect I will admit that I am very proud of this Groot speed sketch. I absolutely love this character and his design and sketching him here was an absolute pleasure. This image also holds a special place because not only did it kick start this months trend of adding in small splashes of colour into each sketch but It also managed to smash (and still maintain at the time of posting) my Instagram “Like” record, a record coincidently held by my raccoon studies from way back in August. However it was not all smiles and sparkly pollen, I did attempt to post this sketch along with a drawing of baby Groot and Rocket Raccoon, however both sketches encountered issues giving me a firm reminder that there’s still lots to learn and ways to improve.

Godzilla'sNovember Sketch 03 – Godzilla’s

My final themed drawing set of the month was of these three Godzilla sketches, with each Godzilla representing one of his designs from the original three film era’s the Showa, Heisei and Millennium era’s. They where not intended to be colour studies, as such the little hints of colour where just their to help make them standout and have a bit more life in them. I quite enjoyed drawing these three as it allowed me to continue my character month theme whilst also incorporating a touch of animal/beast.

Red PandaNovember Sketch 04 – Red Panda

Speaking of animals this final sketch of a red panda was my only non fictional character illustration of the month and actually one of my all time favourites. Done as a bonus experimental piece one weekend this panda, drawn with ball point pens and office highlighters, is one of my first true colour studies done as part of this Lunch Break challenge and is another piece I really enjoyed drawing. It has also set the standard for next month where I once again intend to primarily look at animal anatomy studies.

To stay up-to-date will all daily sketches and project progression please follow FiddzyDesign via the links below.

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Thank you.

 

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Rubber, Bone, Rubble, Snow – The Calcibus:

by on Mar.01, 2014, under Aliens & Monsters, Character Design, Creature Design, Fiddzy's Artwork, Prop & Technology Design, Sentients

Out of all the drawings I’ve done over the course of this Blog there’s one creature design that I absolutely love revisiting, the Calcibus. Originally designed as nothing more than a simple minded magically conjured golem, I later re-imagined them as their own race and have slowly been expanding on their mythology ever since. Here shows the four Calcibus designs I’ve developed to date, the Rubber, Bone, Rubble and Snow Calcibus, along with a far more in-depth explanation about the races unique physiology and ancient history.

The CalcibusThe Calcibus

Each individual Calci is nothing more than a minute ball of almost pure energy, not much bigger than a speck of dust. At this stage they seemingly live for one goal, to find others of their kind. As small swarms of Calci begin to build they start to cluster towards the centre of the group forming their collective hive mind, a hive mind that eventually builds large enough to take on the persona of single collective presences known as a Calcibus. Not only does this Calcibus have the collective intellect of the billions of Calci that make it up, but also the effects of each individual Calci’s personal anti-gravity field, an aurora that on mass has the power to lift colossal weights  and suspend them in the air to build up a protective shell around the central swarm. This shell, often composed of whatever is found around it, is not only used as mobile shelter and means of protection but also to help give the Calcibus a physical form. To help maintain and suspend their shells without too much strain on the hive minds concentration, the Calcibus once having reached a critical mass creates “lifeless” drone Calci known as Supporters. These Support Calci help bolster the total anti-gravity field of a Calcibus without superseding the natural limit of intelligent Calci a single hive mind can support before dangerous split personalities begin to form. The Support Calci can also be “programmed” to perform tasks not only autonomously but also remotely. This means that the Calcibus can use the Supports to do monotonous and unintelligent jobs, such as keeping a pillar afloat, without wasting any of its overall brain power. Additionally these Supporters can do their jobs without rest and little upkeep. While the standard Calci do require rest, regularly rotating shifts within the swarm, it has long been a mystery how or even if they require sustenance. Most Calcibus carry a reserve of minerals, normally metals and crystals, deep within their core where they are slowly broken down, however this appears to be used more in the creation of Supports than culinary purposes. They mostly communicate with each other through luminescence and murmuration, but can also use vibrations to mimic speech. Thanks to their unique abilities the Calcibus are a much revered, often miss understood and sort after race. Thankfully their defensive and intimidating powers have helped prevent exploitation and their civilisation has become one of the galaxies most thriving.

Unsurprisingly the Calcibus and the Calci that form them are not a natural race, instead they are an extremely advanced engineered lifeform, created by an individual known only as Kaleem the Ancient Sphere of Configuration. While much of their early history is kept secret, It is known that they were originally created by Kaleem as labourers to help protect and care for the elderly entity. It is said that when he saw that his creations had developed beyond mere servants he freed them to pursue independent lives and build their own civilisation. Despite being free the Calcibus continued to care for Kaleem, building their culture around him where he has became regarded as a god and leader. Since freeing the Calcibus Kaleem lapsed into a coma like hibernation, only ever awakening from his slumber once every two hundred years for a few days to check his creations progression. Despite revering him as a god, they known that he is infact a highly evolved alien, a fact he regularly reminds them off. However aside from that and the fact that he is most likely the last of his kind nothing else is known about him or the race he belongs to. Although it is theorised that the ancient cities of their homeworld Cheljm in which Kaleem took shelter may have been cities belonging to his ancestors.

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Before the Thaw – The Snow Calcibus:

by on Feb.21, 2014, under Aliens & Monsters, Character Design, Creature Design, Environmental Designs, Fiddzy's Artwork, Prop & Technology Design, Sentients

Originally planned in the run-up to Christmas, the Snow Calcibus was pushed back and over taken by the rendering of the Common Eye of Darn. In addition to the development of my newest “Universe 77” literature based project revolving around the artwork created here on my Blog, a project I will be continuing to build upon and posting about over the course of the year.

Snow CalcibusSnow Calcibus

The traditional and most recognisable Calcibus shells are those made from natural rock, stone rubble, dirt and dead wood. However a continuing trend, particularly amongst “younger” newly formed hive minds, is to venture away from the traditional materials and forms for more diverse and often outlandish shells, seeking uniqueness from other hives. This trend has emerged to help tackle the identity crisis Calcibus often face as the Calci that collaborate together to build the Calcibus hive mind, regularly die off and shift between hives causing its core personality to be continuously in flux. By constructing a unique personalised shell they can keep some sense of stability and easily recognisable identity. It has become one of the biggest cultural shifts in Calcibus history and has evolved into the formation of various subcultures within Calcibus society. Some of these subcultures such as the dreaded Bone Calcibus cult have become a bane to Calcibus society and feared by the wider galaxy, whereas the Christmassy Snow Calcibus of Winter Wonderland are a subculture cherished, particularly by Humans.

The Snow Calcibus of Winter Wonderland, on the planet Reunila, where originally travelling merchants and craftsmen visiting the predominantly Human world for trade. Eventually some decided to setup shop and a small population of Calcibus soon built up. Like all Calcibus they built their body shells out of whatever they could find around them and for the Calcibus of Winter Wonderland that was almost exclusively ice and snow. However unable to prevent the snow from melting under heat they would often layer the snow over an inner brick shell, this meant that even if the snow thawed they would still be protected. The whimsical look was an instant success amongst the dominant Human population who affectionately nicknamed them “Snow Golems”. During the Christmas period the Calcibus joined the Humans in their celebrations by incorporating festive decorations onto their shells. This fast became a sight indicative to Winter Wonderland and is helping the isolated mining world build its reputation as a viable colony thanks to increased outside interest in the planet and its unique Calcibus population.

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The Eyes in the Sky:

by on Dec.24, 2013, under Beasts, Creature Design, Environmental Designs, Fiddzy's Artwork

Common Eye of DarnCommon Eye of Darn

The Eyes of Darn are spherical creatures found in the thick upper layers of the pink tinted gas dwarf planet Darn. The Eyes of Darn resemble large floating eyeballs surrounded by a metallic cage like framework, and while it may resemble an eye it cannot actually see the world in the tradition sense. Instead of being a true eye its eyeball like body is in actuality a vast form of mouth. The brown veins that run across its surface expand in size and absorb nutrients and microbes from the surrounding atmosphere. The pupil like region acts more like a true eye, scanning through Darns thick clouds and reading their chemical composition as well as basic information on their structures and form, seeing the world through a bizarre combination of radar and taste. The Eye of Darn uses this information to build a picture of its surroundings and determine where the best feeding hotspots are located. Another misconception is that the fleshy mass located centrally within its protective framework is an exposed brain. In actuality its main purpose is as a regulatory organ that helps cool the “blood” before it flows back into its main body core helping to prevent overheating. In fact the Eyes of Darn do not have single centralised brains, but rather smaller more specialised “brains” working in tandem throughout its nervous system.

The Common Eyes of Darn is as the name suggests the commonest of its kind found on Darn, where they travel around the planet in large herds. It is theorised that because they are visually blind the golden colouration on their protective framework must act as reflectors, each giving off a unique signature allowing them to identify one another when scanned.

Common Eye of Darn - StepsProgression Stills

Above once again shows the stills from the Eye of Darns rendering progression. This time I have picked out the four main stages from this pieces development, from its original pencil linework through to its fully Photoshopped render complete with background and effects.

 

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Battery Life:

by on Oct.23, 2013, under Aliens & Monsters, Beasts, Character Design, Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes, Prop & Technology Design, Robots & Cyborgs, Sentients

Chub ConductorChub Conductor

The Chubs are a race of soft, cube shaped, biological machines originating from an alternative universe to our own. Originally created by a mysterious race known only as the Farmers, a race famed for their bio-mechanical creations and hordes of living machines. The Chubs where originally created as living batteries, able to supply power as an individual unit or form together and act as a single generator. Like most of the bio-mechanical creations produced by the Farmers the Chubs where alternatively designed to be fully independent living creatures, even to the point where they could reproduce. Their face like patterns resembles shifting emoticons portraying the Chubs mood and they could move around independently by bouncing or rolling. Despite their living status they where programmed to do their job as batteries and had little individual intelligence. However an unintentional glitch meant that when enough units formed together their networked minds would merge to form a fully sentient hive mind. Noticing this and respecting the life they had created the Farmers freed the Chubs from all programming shackles and where even given their own homeworld, the Chub Domain. Even with their freedom many of the hive minds where still happy to do their original purpose. In our own universe it has been made illegal on many worlds to import them as escapees can cause chaos with many considering them vermin. When left to their own devices they can form complex societies and take on a variety of forms to suit their needs. Despite their soft bodies each Chub has enormous strength, able to happily stack up to twenty high, allowing them to build their autonomous forms.

Chub Conductor - Stages

Chub Conductor Development Stages

Like what I did with my previous piece, the Lancer Snails, here with the Chub Conductor I have also taken snapshots from each critical stage to record and visually present my works development.

Semi-Fun Fact: The blue pickaxe is a direct reference to the Diamond Pickaxe from Minecraft, a game that helped influence the Chubs final block-like form.

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Your Going to Need More Than Just Salt – Lancer Snails:

by on Sep.14, 2013, under Beasts, Creature Design, Environmental Designs, Fiddzy's Artwork, Studies & Sketches

Having spent the vast majority of the summer months outside in the garden my fascination with the natural world flourished, particularly the creepy crawly world of the invertebrates. When I therefore found out that many species of land snail produce harpoon like spikes (called gypsobelum) that they fire into one another during copulation it sparked an idea I had to draw, the Lancer Snails. I also set myself two goals when designing this piece, firstly I wanted them to feel like monsters you could run across in a computer or role playing game, and secondary I wanted to show two closely related species together, something I have not done since the Zear birds.

Lancer SnailsLancer Snails – Patriot Driller & King Lancer

With no relation to true snails the so called Lancer Snails where named by the human colonises of the planet Fable. So named due to their similar appearance to the humble mollusc, however ascetics aside the Lancer Snails have very little else in common with their Earth namesake. The two most striking features of the Lancer Snails our their long tusk like spikes and their domed shelled back, with the later being the dividing feature between the two major families of the group, the fused shells and the plated shells. The fused shells, to which the King lancer belongs, are the older of the two groups, they are typically larger in size and sport two lances with limited movement. The plated shells, to which the Patriot Driller belongs, are typically smaller and often sport a single more specialised lance that is often more moveable and even rotary, their shells are also divided into three segments with one enlarged plate often acting as a reasonably adjustable shield as seen in the Patriot Driller. Both groups are herbivorous and typically always found in marshland habitats and along rivers. They are regarded as being extremely dangerous, particularly in the breeding seasons where the larger bulls defend their territories and females. The lances in both groups are fundamentally used in defence and combat, but can also aid in foraging such as breaking up soil to expose roots. Lancer Snails of all kinds are too aggressive to be fully domesticated, however the natives of Fable do occasionally hunt them for their shells, lances and fat reserves. They are not often eaten due to their distastefulness, particularly to human taste buds. It is said that if you ever encounter an elderly Lancer Snail without any battle scars you will gain great wisdom.

Lancer Snails - StagesLancer Snails Development Stages

In addition to the final piece I thought I’d upload the above sheet showing the five main stages that one of my drawings typically goes through. This is something I have been attempting to portray on Twitter and am planning on continuing with greater depth in the future. Although work is going to be demanding over the next few weeks I shall endeavour to start my next project as soon as possible.

 

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All You Can Eat Space Sheep:

by on Aug.13, 2013, under Beasts, Creature Design, Fiddzy's Artwork

Originally intended to be a quick sketch and render this piece inevitably became a stretched out development due to distractions from work and play, whilst also prepping many of the future works I have in the long pipeline. The initial idea for this design came to me completely out of the blue whilst holding (and somewhat admiring) my then new cycling gloves, something you may be able to see in its peculiar anatomy.

Mouosis

Dividing Mouosis

The sheep sized Mouosis have been domesticated as a source of food by the Jelloop on their low gravity homeworld of Krem since the dawn of Jelloop civilisation. What makes the Mouosis such a valuable stock, aside from their culinary value, is the remarkable way they reproduce. Like the majority of life on Krem the Mouosis reproduce asexually, however unlike other creatures such as the Jelloop which produce smaller clones who adapt and morph as they grow into adulthood the Mouosis split into fully fledged adults. What’s even stranger is how they split. Dividing vertically down the middle a Mouosis will produce an identical conjoined twin, who will slowly break free over the course of a couple of weeks. During this time the two conjoined Mouosis will act as one individual until full separation, in which the new Mouosis becomes a fully independent creature and soon starts dividing itself. On rare occasions a still conjoined Mouosis can infact start to divide itself, before full independence, creating chains of three or four twins wide. This fast breeding behaviour means the relatively defenceless Mouosis can be readily preyed upon without its numbers ever seemingly decreasing. Infact many Mouosis farmers typically encourage wild predation to prevent domesticated stocks from getting out of control, particularly when captive Mouosis can breed all year round. This ability has given them much galactic fame, and they frequently appear as common monsters in role playing games because of it.

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Hells Oasis:

by on Feb.07, 2013, under Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes, Sentients

Although fresh from Photoshop this newest piece, the Puppet Leech, is infact the oldest design featured to date on this blog, not in terms of completion but in the appearance of creature itself. This demotic mummified totem is a reimagining of a creature I actually first drew way back in my early teens, a creature that for reasons unknown has just stuck around in my mind waiting to be redrawn.

Puppet LeechPuppet Leech

One of the many myths that surround the Puppet Masters is that they can never feel fear for they are fear personified. This would appear to be true as a Puppet Master uses fear as its primary weapon to attack the mind of its victim, mentally breaking them apart layer by layer so as to ensnare their bodies and pull them into their dimension to feast off the energy that they used to exist. However unknown to anyone but themselves there is one thing they truly do fear, the Puppet Leeches. A cult of renegade Puppet Masters who remain in our dimension and instead feed off the essence of their Puppet Master brethren. However just because they’d rather cannibalise their own kind does not make them any kinder to us, infact their psychopathic nature makes them far worst.

I am not entirely happy with the final outcome of this piece, I feel it looks quite flat and the composition is all wrong. However I do like the mythology behind the design and that is something I wish to continue and develop upon in the future.

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Invasion of the Zombie Space Crabs:

by on Jan.06, 2013, under Creature Design, Fiddzy's Artwork, Sentients

While watching a natural history documentary detailing the extraordinary life cycle of a parasitical fungus which infects ants, I became inspired to revisit my recently completed creature design, the extremophile Qulucpode, and combine it with its own parasitical nemesis, Hollow Rot…

Qulucpode "Zombie"Qulucpode Infected with Hollow Rot

Hollow Rot is an extremely deadly plague that specifically targets the Qulucpode, and has been likened to a zombie outbreak. While it can spread with the speed of a virus, Hollow Rot is in actuality a fungal infection, spread through the intake of its spores. Like the Qulucpode these spores can survive in the extreme environment of space and can lay dormant in lunar soil for hundreds of years. When infected Hollow Rot immediately targets the brain, first preventing the immune system from attacking and then numbing pain within the infected areas. It then spreads symptomless and undetected throughout its host, feeding off the host’s least vital organs, while constantly tricking the mind that nothing is amiss. Once the fungus nears a critical mass it takes full control of the Qulucpodes body, triggering amnesia and forcing the host to move into high or well ventilated areas. Once there the parasite finishes consuming all non-vital mass, including the eyes, then triggers a pressure build-up that forces its host to explode into a cloud of billions of new spores. Early in the Qulucpodes industrial age the infection became so wide spread that it almost wiped the species out, only thanks to improvements in ventilation, filtration systems, medicine and the dark and drastic actions taken on known infected individuals, that the spread was eventually halted and long thought exterminated. However due to the resilient nature of the Hollow Rot spores small outbreaks are occasionally reported in the poorer outer colonies of Qulucpode space.

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On the Shores of Lunar Seas:

by on Jan.04, 2013, under Creature Design, Fiddzy's Artwork, Sentients

Hello and a happy new year! As promised here’s my first new piece of 2013 (even though I technically started working on the majority of it last year). Inspired by the amazing eyes of the barreleye, a type of deep sea fish, for this new creature I wanted to design an extremophile, something any naturalist would look at as a true wonder of evolution.

QulucpodeQulucpode

The Qulucpodes lunar homeworld of Ooderim has such a thin atmosphere that for the vast majority of its orbital year it’s practically non-existent, shaping its inhabitants into one of the galaxies prime examples of an extra-atmospheric species, able to live the entirety off their lives in the harsh vacuum of outer space. Able to tolerant the extreme cold and deadly cosmic radiation the Qulucpode have evolved organic liquid metal for blood, powered by a “heart” which acts as an organic battery, charging itself via their own leg and arm movements, or for a quick charge boost by rapidly rotating their large spherical eyes. They are able to do this as their eyes are not physically connected to their brain via an optic nerve, instead they “wirelessly” transmit data via contact with specialist nerves that line the backs of their sockets. This has allowed the Qulucpode to evolve compound eyes completely covered in highly detailed receivers, with different areas designed to view light at different wavelengths, which thanks to the added ability of being able to rotate each eye individually lets the Qulucpode combine different wavelengths for a truly advanced view of their hostile surroundings. These adaptations make the Qulucpode ideal workers in vacuum environments such as asteroid mining and orbital ship construction, yet become useless on planets such as Earth where without a vacuum and under higher gravity their heavy bodies become completely immobile.

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