FiddzyDesign – Concept Art

Prop & Technology Design

Rubber, Bone, Rubble, Snow – The Calcibus:

by on Mar.01, 2014, under Aliens & Monsters, Character Design, Creature Design, Fiddzy's Artwork, Prop & Technology Design, Sentients

Out of all the drawings I’ve done over the course of this Blog there’s one creature design that I absolutely love revisiting, the Calcibus. Originally designed as nothing more than a simple minded magically conjured golem, I later re-imagined them as their own race and have slowly been expanding on their mythology ever since. Here shows the four Calcibus designs I’ve developed to date, the Rubber, Bone, Rubble and Snow Calcibus, along with a far more in-depth explanation about the races unique physiology and ancient history.

The CalcibusThe Calcibus

Each individual Calci is nothing more than a minute ball of almost pure energy, not much bigger than a speck of dust. At this stage they seemingly live for one goal, to find others of their kind. As small swarms of Calci begin to build they start to cluster towards the centre of the group forming their collective hive mind, a hive mind that eventually builds large enough to take on the persona of single collective presences known as a Calcibus. Not only does this Calcibus have the collective intellect of the billions of Calci that make it up, but also the effects of each individual Calci’s personal anti-gravity field, an aurora that on mass has the power to lift colossal weights  and suspend them in the air to build up a protective shell around the central swarm. This shell, often composed of whatever is found around it, is not only used as mobile shelter and means of protection but also to help give the Calcibus a physical form. To help maintain and suspend their shells without too much strain on the hive minds concentration, the Calcibus once having reached a critical mass creates “lifeless” drone Calci known as Supporters. These Support Calci help bolster the total anti-gravity field of a Calcibus without superseding the natural limit of intelligent Calci a single hive mind can support before dangerous split personalities begin to form. The Support Calci can also be “programmed” to perform tasks not only autonomously but also remotely. This means that the Calcibus can use the Supports to do monotonous and unintelligent jobs, such as keeping a pillar afloat, without wasting any of its overall brain power. Additionally these Supporters can do their jobs without rest and little upkeep. While the standard Calci do require rest, regularly rotating shifts within the swarm, it has long been a mystery how or even if they require sustenance. Most Calcibus carry a reserve of minerals, normally metals and crystals, deep within their core where they are slowly broken down, however this appears to be used more in the creation of Supports than culinary purposes. They mostly communicate with each other through luminescence and murmuration, but can also use vibrations to mimic speech. Thanks to their unique abilities the Calcibus are a much revered, often miss understood and sort after race. Thankfully their defensive and intimidating powers have helped prevent exploitation and their civilisation has become one of the galaxies most thriving.

Unsurprisingly the Calcibus and the Calci that form them are not a natural race, instead they are an extremely advanced engineered lifeform, created by an individual known only as Kaleem the Ancient Sphere of Configuration. While much of their early history is kept secret, It is known that they were originally created by Kaleem as labourers to help protect and care for the elderly entity. It is said that when he saw that his creations had developed beyond mere servants he freed them to pursue independent lives and build their own civilisation. Despite being free the Calcibus continued to care for Kaleem, building their culture around him where he has became regarded as a god and leader. Since freeing the Calcibus Kaleem lapsed into a coma like hibernation, only ever awakening from his slumber once every two hundred years for a few days to check his creations progression. Despite revering him as a god, they known that he is infact a highly evolved alien, a fact he regularly reminds them off. However aside from that and the fact that he is most likely the last of his kind nothing else is known about him or the race he belongs to. Although it is theorised that the ancient cities of their homeworld Cheljm in which Kaleem took shelter may have been cities belonging to his ancestors.

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Before the Thaw – The Snow Calcibus:

by on Feb.21, 2014, under Aliens & Monsters, Character Design, Creature Design, Environmental Designs, Fiddzy's Artwork, Prop & Technology Design, Sentients

Originally planned in the run-up to Christmas, the Snow Calcibus was pushed back and over taken by the rendering of the Common Eye of Darn. In addition to the development of my newest “Universe 77” literature based project revolving around the artwork created here on my Blog, a project I will be continuing to build upon and posting about over the course of the year.

Snow CalcibusSnow Calcibus

The traditional and most recognisable Calcibus shells are those made from natural rock, stone rubble, dirt and dead wood. However a continuing trend, particularly amongst “younger” newly formed hive minds, is to venture away from the traditional materials and forms for more diverse and often outlandish shells, seeking uniqueness from other hives. This trend has emerged to help tackle the identity crisis Calcibus often face as the Calci that collaborate together to build the Calcibus hive mind, regularly die off and shift between hives causing its core personality to be continuously in flux. By constructing a unique personalised shell they can keep some sense of stability and easily recognisable identity. It has become one of the biggest cultural shifts in Calcibus history and has evolved into the formation of various subcultures within Calcibus society. Some of these subcultures such as the dreaded Bone Calcibus cult have become a bane to Calcibus society and feared by the wider galaxy, whereas the Christmassy Snow Calcibus of Winter Wonderland are a subculture cherished, particularly by Humans.

The Snow Calcibus of Winter Wonderland, on the planet Reunila, where originally travelling merchants and craftsmen visiting the predominantly Human world for trade. Eventually some decided to setup shop and a small population of Calcibus soon built up. Like all Calcibus they built their body shells out of whatever they could find around them and for the Calcibus of Winter Wonderland that was almost exclusively ice and snow. However unable to prevent the snow from melting under heat they would often layer the snow over an inner brick shell, this meant that even if the snow thawed they would still be protected. The whimsical look was an instant success amongst the dominant Human population who affectionately nicknamed them “Snow Golems”. During the Christmas period the Calcibus joined the Humans in their celebrations by incorporating festive decorations onto their shells. This fast became a sight indicative to Winter Wonderland and is helping the isolated mining world build its reputation as a viable colony thanks to increased outside interest in the planet and its unique Calcibus population.

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Battery Life:

by on Oct.23, 2013, under Aliens & Monsters, Beasts, Character Design, Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes, Prop & Technology Design, Robots & Cyborgs, Sentients

Chub ConductorChub Conductor

The Chubs are a race of soft, cube shaped, biological machines originating from an alternative universe to our own. Originally created by a mysterious race known only as the Farmers, a race famed for their bio-mechanical creations and hordes of living machines. The Chubs where originally created as living batteries, able to supply power as an individual unit or form together and act as a single generator. Like most of the bio-mechanical creations produced by the Farmers the Chubs where alternatively designed to be fully independent living creatures, even to the point where they could reproduce. Their face like patterns resembles shifting emoticons portraying the Chubs mood and they could move around independently by bouncing or rolling. Despite their living status they where programmed to do their job as batteries and had little individual intelligence. However an unintentional glitch meant that when enough units formed together their networked minds would merge to form a fully sentient hive mind. Noticing this and respecting the life they had created the Farmers freed the Chubs from all programming shackles and where even given their own homeworld, the Chub Domain. Even with their freedom many of the hive minds where still happy to do their original purpose. In our own universe it has been made illegal on many worlds to import them as escapees can cause chaos with many considering them vermin. When left to their own devices they can form complex societies and take on a variety of forms to suit their needs. Despite their soft bodies each Chub has enormous strength, able to happily stack up to twenty high, allowing them to build their autonomous forms.

Chub Conductor - Stages

Chub Conductor Development Stages

Like what I did with my previous piece, the Lancer Snails, here with the Chub Conductor I have also taken snapshots from each critical stage to record and visually present my works development.

Semi-Fun Fact: The blue pickaxe is a direct reference to the Diamond Pickaxe from Minecraft, a game that helped influence the Chubs final block-like form.

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Snow & Lights:

by on Dec.26, 2012, under Beasts, Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes, Prop & Technology Design

Seasons greetings! While getting into the festive spirit I could not resist taking a short break from my current project, (that I aim to upload within the new year) and instead design something more fitting for this chilly and wondrous time of year.

Reulan Winter WispsReunilan Winter Wisps

The Reunilan Winter Wisps from the chilly world of Reunila are a small but numerous species composed almost entirely of energy. Living for just under two Reunilan years (425 Earth days), the wisps spend the majority of their lives underground attached to the tree roots of Reunila’s northern forests. There similar to a fungus they feed off decaying matter, breaking it down into nutrients for the trees themselves. It is only when the wisps “flower”, during their second and final winter that they actually become visible, leaving the soil as floating balls of energy surrounded in a thin silken shell, which has the appearance of glistening crystalline ice. In this stage they live for no longer than three days as they “dance” in any available ray of light within forest clearings and over frozen ponds and marshes, searching for a mate with which to breed. Their floating bodies are extremely cold, so much so that they can actually chill the air around them, creating beautiful ice crystals that glimmer in their wake and deterring all but the most specialised of predators. There are fables that tell of times of when they was once so numerous that they turned night into day and dragged winter into spring.

The planet of Reunila is a small world located on the frontiers of the Human domain, and almost always covered in ice and snow even at the peak of its summer. These conditions were not favourable to the desert dwelling species that first scouted the system and as such largely ignored Reunila in favour of the systems easier to mine mineral rich moons and asteroids. When Humans arrived they were permitted to settle on the planet establishing a small collection of towns in Reunila’s Northern hemisphere, where the wisps native range lies. Thankfully the wisps seem unaffected by the Human presents and are increasing seen swarming within populated areas, lured in by the street lights.

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The Bacteria that Blocked Out the Moon:

by on Nov.17, 2012, under Beasts, Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes, Prop & Technology Design, Sentients

Ah feels good to be drawing again, and to shake off the rust this first piece was all about experimentation in colour, lighting and form. Drawn pretty much on the fly its not exactly turned out how I originally envisioned, yet I am still very pleased with the outcome regardless. So here I introduce you to the Star Egg…

Star EggStar Egg

Many a spacer will tell you the legends of the Star Eggs, colossal beings so rare and illusive that almost nothing is truly known about them. With a central core of over a kilometre in diameter, it was long thought that the Star Eggs where some form of biomechanical space probe spent out by an unknown civilisation, however in truth they are actually living creatures in their own right, infact trillions upon trillions of individual organisms living together as a single symbiotic lifeform. So far with the few poor quality samples collected over five thousand individual species have been detected to comprise the collective form of a Star Egg, with estimates speculating that there could be well over double that in total. composed of an extremely diverse collection of mostly microscopic multi and single-celled organisms, no as of yet discovered individual symbiote has been bigger than a centimetre. What’s even stranger is that no single Star Egg appears to have the same composition making their study even harder. Based on the documented behaviour patterns the general consensus is that the comprised intelligence of a Star Egg is that of sentience, however all attempts at communication have failed. Despite this rumours of the Star Eggs showing interest in other lifeforms is common, with reports of them mysteriously scanning and even hacking lone spaceships and stations, although whether their intentions are merely out of curiosity or potential hostility remain unknown. How they evolved, where they come from and even how they traverse space with such ease and speed are all still unknown, along with countless other questions.

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The Poala of Prema Zan:

by on Sep.14, 2009, under Aliens & Monsters, Character Design, Costume Design, Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes, Prop & Technology Design, Robots & Cyborgs, Sentients

Poala SentinelA Poala sentinel riding its Quadclaw Walker

Designed to be a truly alien race the Poalaare a species of sentient telepathic crystalline lifeforms. Able to create organic nano robots fully under their control. The Poala use this natural asset to build their technology and expand their telepathic powers for which they use to communicate, with both organics and machines. Naturally slow moving at inches a day, they further use their mental powers to control their technology in combination with their nano’s, utilising special robotic walkers known as Quadclaw Walkers to traverse vast distances at speeds considered the norm by most other species. While they have complete mastery over computers an extremely rare few can use their powers on organics, luckily the most an average Poala can accomplish is to read peoples minds, but only with considerable concentration.

Prema ZanThe Poala on Prema Zan

In addition to designing the PoalaI also wanted to design their homeworld, Prema Zan, a rocky world exposed to the vacuum of space, portraying another trait the Poala possess. Inspired by the new concept of dwarf planets (Plutoids), I decided to base the design of Prema Zan on the real world dwarf planet Ceres, a dwarf planet found in our solar systems asteroid belt. Stylistically I took a slightly more cartoony approach with these artworks.

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Ancient Gods & Monster Seagulls:

by on Aug.13, 2009, under Aliens & Monsters, Character Design, Costume Design, Creature Design, Fiddzy's Artwork, Prop & Technology Design, Robots & Cyborgs, Sentients

Continuing my self directed Kaiju project I have designed three further monster characters inspired by Japanese cinema. Like the Leeton, these three Kaiju where designed to look both realistic yet silly and to have an appearance of a man in a suit. I was heavily inspired by the notion of them being reflected as ancient gods.

Pharaoh Zorrtic Pharaoh Zorrtic

The giant cyborg Pharaoh Zorrtic is the ruler and protector of the Zorrtic people, a race of Anubis-esque humanoids.

King Tooby IIKing Tooby II

This giant and vastly powerful golem has the appearance of an animated stone statue, but is infact a highly advanced robot. The successor and “son” of the legendary King Tooby I, King Tobby II awaits on his “fathers” throne at the Grand Palace of Tooby on Umbequarn IV.

Gulmar MutantGulmar Mutant

 With large hollow sacks in their torso connected to their hands via tube-like flexible arms a Gulmar can act like monstrous vacuum cleaner, with both the ability suck objects into its body, then fire them back out again at extreme velocities. Standing at an already Frightful 7 foot a rare genetic deformity can sometimes double that turning your average Gulmar into a giant. Yet while its even rarer to get a Gulmar taller than that, dozens of ancient legends and myths tell of ones colossal enough to destroy a skyscraper.

Semi-Fun Fact: The name Gulmaris a cross between Gull and Fulmar, two seabirds that reflect its bird like head. It is also one of my favourite creature designs too date.

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Weapon Testing:

by on Aug.12, 2009, under Fiddzy's Artwork, Prop & Technology Design

Alien Bolt RifleAlien Bolt Rifle

My first individually designed weapon prop done specially for this portfolio. This alien gun was designed to be a cross between a rifle and a shotgun, with the intent of it being wielded by a large, strong race. Although I will admit its not perfect for me this is a step in a new direction, since I generally consider myself to be a character/creature specialist, not a prop designer. However if I continue to wish to design technologically advance aliens wielding gadgets and weapons then its a skill I shall need to continue to learn and strive to master.

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Conjurer & the Conjured:

by on Aug.12, 2009, under Aliens & Monsters, Beasts, Character Design, Creature Design, Fiddzy's Artwork, Prop & Technology Design, Robots & Cyborgs, Sentients

These two illustrations came from the urge to incorporate more magical and fantasy-esque elements into my designs, plus my desire to play with texture and lighting. Originally intended to go together in a single piece with the mage summing his golem creation, in the end I split them into the two separate illustrations shown here.

Zel'Nug'Noon MageZel’Nug’Noon Mage

Animated RubbleAnimated Rubble

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Path Watchers:

by on Aug.12, 2009, under Costume Design, Creature Design, Fiddzy's Artwork, Prop & Technology Design, Sentients

Elcomoo Path WatcherElcomoo Path Watcher

Yam'flitt Path WatcherYam’flitt Path Watcher

These two medieval looking humanoids where designed to appear as if they lived in a magical fantasy world, yet still be place-able within the alien dominated science fiction worlds like the rest of my designs. Additionally the two races where envisioned to be distantly related species, capable of residing on the same homeworld, yet not necessarily being friendly towards one another. These examples depict an elitist soldier rank known as the Path Watchers, the sentinels and defenders of their strongholds. Trained to know every aspect of the landscapes from where they reside, they know every accessible route an enemy can take and every means to prevent them.

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