Archive for Landscape & Set Design

Hells Oasis:

Although fresh from Photoshop this newest piece, the Puppet Leech, is infact the oldest design featured to date on this blog, not in terms of completion but in the appearance of creature itself. This demotic mummified totem is a reimagining of a creature I actually first drew way back in my early teens, a creature that for reasons unknown has just stuck around in my mind waiting to be redrawn.

Puppet LeechPuppet Leech

One of the many myths that surround the Puppet Masters is that they can never feel fear for they are fear personified. This would appear to be true as a Puppet Master uses fear as its primary weapon to attack the mind of its victim, mentally breaking them apart layer by layer so as to ensnare their bodies and pull them into their dimension to feast off the energy that they used to exist. However unknown to anyone but themselves there is one thing they truly do fear, the Puppet Leeches. A cult of renegade Puppet Masters who remain in our dimension and instead feed off the essence of their Puppet Master brethren. However just because they’d rather cannibalise their own kind does not make them any kinder to us, infact their psychopathic nature makes them far worst.

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Snow & Lights:

Seasons greetings! While getting into the festive spirit I could not resist taking a short break from my current project, (that I aim to upload within the new year) and instead design something more fitting for this chilly and wondrous time of year.

Reulan Winter WispReunilan Winter Wisp

The Reunilan Winter Wisps from the traditionally chilly world of Reunila are a small but numerous species composed almost entirely of energy. Living for just under two Reunilan years (425 Earth days), the wisps spend the majority of their lives underground attached to the tree roots of Reunila’s northern forests. There similar to a fungus they feed off decaying matter, breaking it down into nutrients for the trees themselves. It is only when the wisps “flower”, during their second and final winter that they actually become visible, leaving the soil as floating balls of energy surrounded in a thin silken shell, which has the appearance of glistening crystalline ice. In this stage they live for no longer than three days as they “dance” in any available ray of light within forest clearings and over frozen ponds and marshes, searching for a mate with which to breed. Their floating bodies are extremely cold, so much so that they can actually chill the air around them, creating beautiful ice crystals that glimmer in their wake and deterring all but the most specialised of predators. There a fables that tell of times of when they was once so numerous that they turned night into day and dragged winter into spring.

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The Bacteria that Blocked Out the Moon:

Ah feels good to be drawing again, and to shake off the rust this first piece was all about experimentation in colour, lighting and form. Drawn pretty much on the fly its not exactly turned out how I originally envisioned, yet I am still very pleased with the outcome regardless. So here I introduce you to the Star Egg

Star EggStar Egg

Many a spacer will tell you the legends of the Star Eggs, colossal beings so rare and illusive that almost nothing is truly known about them. With a central core of over a kilometre in diameter, it was long thought that the Star Eggs where some form of biomechanical space probe spent out by an unknown civilisation, however in truth they are actually living creatures in their own right, infact trillions upon trillions of individual organisms living together as a single symbiotic lifeform. So far with the few poor quality samples collected over five thousand individual species have been detected to comprise the collective form of a Star Egg, with estimates speculating that their could be well over double that in total. composed of an extremely diverse collection of mostly microscopic multi and single-celled organisms, no as of yet discovered individual symbiont has been bigger than a centimetre. What’s even stranger is that no single Star Egg appears to have the same composition making their study even harder. Based on the documented behaviour patterns the general consensus is that the comprised intelligence of a Star Egg is that of sentience, however all attempts at communication have failed. Despite this rumours of the Star Eggs showing interest in other lifeforms is common, with reports of them mysteriously scanning and even hacking lone spaceships and stations, although whether their intentions are merely out of curiosity or potential hostility remain unknown. How they evolved, where they come from and even how they traverse space with such ease and speed are all still unknown, along with countless other questions.

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Swimming in an Ocean of Gas:

The creation of this vast gas giant inhabitant came from two separate factors, the first was my desire to further experiment with the translucent effects I had been working on in my last creature design the Turoktune, and the second was the brief from C.O.W #175Great White Carnivorous Worm with Young. I then decided to set the piece within the upper layers of a gas giant so I could play around with atmospheric rendering.

Rytanni Vrymiju & Young

The Rytanni Vrymiju are a species of colossal floating worms, found within the upper layers of the gas giant G. Whimlip, a world where life thrives in “oceans” of gas. Adult Rytanni Vrymiju can grow up to 120 meters in length, and drift through the upper atmosphere hunting for smaller organisms in a process similar to filter feeding. The young, which are normally born in broods between 4 and 5, are not quite as placid as the adults, parasitically feeding off their mother and constantly trying to out compete each other for the richest feeding area behind her head. They continue to feed like this until they are large enough to fend for themselves, usually drinking their mothers dry in the process.

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Hydrokinetic Mutant Sea Anemone:

Here is my newest ConceptArt.org C.O.W entry, The Neptune’s Spire, a colossal mutant sea anemone. Designed for the C.O.W #171 – Giant Amphibious War Beast contest,  aimed at creating monstrous behemoths recruited by humans as fresh water lake guardians in the year 4010, after server climate change left the Earth covered almost entirely in water until the oceans receded and fresh water became the new oil.

Neptune’s Spire

Towering into the sky like the skyscraper’s from the years before the great melt, a Neptune’s Spire in its watery home is a wondrous spectacle to behold, however it is also an extremely dangerous one. With powerful hydrokinesis abilities these highly evolved  sea anemone can control the very water they stand in, creating devastating whirlpools, tidal waves, columns of water and even vast storm systems by manipulating the moisture in the air around them.

Many human clans have tried to domesticate them however gaining the trust of a wild Neptune’s Spire is an almost impossible task, instead having to be raised and trained from birth to their battle ready maturity, a process that takes almost 200 years, and even then its loyalty is not always guaranteed. Although when successful, these amphibious cnidarians make the ultimate lake guardians, able to annihilate entire armies with the precocious resource they are trying to claim for themselves, fresh water.

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Om Nom Nom Nom – The Cookieback Whale:

The image below was my entry into this weeks ConceptArt.org C.O.W contest, C.O.W. #170- The Real Cookie Monster. The goal of this contest was to redesign the Cookie Monster Muppet from Sesame Street fame into any kind of creature, just as long as its blue.

Umm-num-num-numThe Cookieback Whale

The Cookieback Whale is an immense cookie obsessed leviathan, inhabiting is own twisted micro-universe known as the “Cookieverse”, a vast Confectionery filled bubble, stuck between universes. However although isolated and remote the Cookieback Whale can open portals directly into the cookie jars and containers of our universe and beyond, dragging their contents back into its dimension. This ability to harvest cookie’s from an near infinite number of universe’s has allowed it to stockpile billions upon billions of its favorite food source, which coalesce into gigantic “Biscuit Belts”, and even entire solar systems that remain perfectly persevered for it to endlessly feast upon.

So the next time you notice that someone has stolen the cookie’s from your cookie jar, don’t blame your friends, family or that pesky mouse you have been chasing for all these years, instead know that the Cookieback Whale has paid a visit, and shall most likely return again if it smells its most favourite food of them all…. Cookie’s.

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Pixelated Blobs:

These two creature designs are an extension to shark influenced Drakes drawn previously, only this time (as alluded too) I gained my initial inspiration from the utterly bizarre looking Australian deep-sea fish, the Blobfish, particularly the Blob Sculpin species. Although unlike the shark designs which focused primarily on linework and structure, these alien influenced blobfish where drawn specifically for my development in colour application, using a more defined brush to help minimise the blurring of shades and instead define greater contrast, form and tonal details.

BlobmanderBlobmander

Along with the Drakes the Blobmander hailed from the predominately watery world of Lake Infinity. Although whereas the Drakes typically stuck to the wide open planetary ocean, the Blobmander was a coastal species, found in and around the rockpools of Lake Infinity’s extremely few tropical volcanic islands, some of the only true dry land on the planet. Here offworlder pirates considered their land laid eggs to be such a delicacy that they inadvertently ate them to extinction.

The colour application for the Blobmander is similar to how I normally work, only using a more defined and sharper brush, with an additional emphasis on layering. The creature itself is a cross between the blob sculpin and a Chinese giant salamander.

Opinnanite CaveCave of the Opinnanite

Moving away from the oceans of Lake Infinity to the dark labyrinth caverns of  Phrictuz VII, home-satellite of the primitive cave dwelling Opinnanite. Drawn as a purely digital render, unlike the Blobmander above, allowed me to concentrate on building form with colour rather than with linework. Overall while not perfect I felt it was a good step forward in the right direction, with this design also allowing me to experiment with depth of field, here using a series of 2D layers in a similar fashion as to how I use to build depth in Flash animation. While not designed to be an aquatic species the facial structure of the Opinnanite was based on the illusive blobfish.

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Hells Toy Shop:

Puppet Master - "Pony-dog"Puppet Master – “Pony”

This new demonic creature design is the third consecutive experimental piece created entirely as a digital render, following on from “Jellyroom or Mushfish”. Designed to be a devious entity called a Puppet Master, that interacts with our world through a stitched together leathery husk known as a Flesh Teddy. It is said that they roam the stars, within the very fabric of space, searching for ill-fated ships to both scare and demoralise the crew with its often deadly practical jokes. Its believed that these “jokes” are used to hypnotize the crew into childish dreams, luring them into its own twisted dimension, known as the “toy box”, where the victims souls are converted into new Puppet Masters, while their reanimated bodies become the mangled Flesh Teddies in-which they reside…Or so the myths say.

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Jellyroom or Mushfish?

Nuu NulipNuu Nulip

The inspiration for the strange mushroomoid creature above came to me while redesigning the Mulood fungus monster from the post below, “Danger Trespassers Will Be Consumed”. However unlike the mobile Mulood, for this creature design I wondered what a static carnivorous mushroom might look like. The outcome was the Nuu Nulip, a strange cross between a mushroom, a jellyfish and a table lamp. Luring in its prey with its bright luminous cap, then snagging it with its stinging jellyfish like tentacles and adsorbing its fluids till its nothing more than a lifeless husk. Similarly to my last piece, the Nuu Nulip was a completely digital creation developed entirely by the skills picked up from its forbearer’s creation.

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Danger Trespassers Will Be Consumed:

Swamp MuloodMulood’s Lair

This is a redesign of one of my favourite creature designs, the fungus monster Mulood. The original Mulood sketch was drawn well over a year ago, back when I was first experimenting with digital artwork, this made it the perfect candidate to be redesigned using some of the new skills and techniques I have learnt since that time. In addition to revitalizing a dated design this was also done as an experimental piece playing with new techniques in depth, lighting and atmosphere, as well as being one of my first entirely digital creations from sketch to completion. While the final piece is far from perfect it dose mark an important stepping stone and I thank the community of ConceptArt.org for the solid advice and meaningful criticism that was greatly appreciated.

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