FiddzyDesign – Concept Art

Beasts

The Eyes in the Sky:

by on Dec.24, 2013, under Beasts, Creature Design, Environmental Designs, Fiddzy's Artwork

Common Eye of DarnCommon Eye of Darn

The Eyes of Darn are spherical creatures found in the thick upper layers of the pink tinted gas dwarf planet Darn. The Eyes of Darn resemble large floating eyeballs surrounded by a metallic cage like framework, and while it may resemble an eye it cannot actually see the world in the tradition sense. Instead of being a true eye its eyeball like body is in actuality a vast form of mouth. The brown veins that run across its surface expand in size and absorb nutrients and microbes from the surrounding atmosphere. The pupil like region acts more like a true eye, scanning through Darns thick clouds and reading their chemical composition as well as basic information on their structures and form, seeing the world through a bizarre combination of radar and taste. The Eye of Darn uses this information to build a picture of its surroundings and determine where the best feeding hotspots are located. Another misconception is that the fleshy mass located centrally within its protective framework is an exposed brain. In actuality its main purpose is as a regulatory organ that helps cool the “blood” before it flows back into its main body core helping to prevent overheating. In fact the Eyes of Darn do not have single centralised brains, but rather smaller more specialised “brains” working in tandem throughout its nervous system.

The Common Eyes of Darn is as the name suggests the commonest of its kind found on Darn, where they travel around the planet in large herds. It is theorised that because they are visually blind the golden colouration on their protective framework must act as reflectors, each giving off a unique signature allowing them to identify one another when scanned.

Common Eye of Darn - StepsProgression Stills

Above once again shows the stills from the Eye of Darns rendering progression. This time I have picked out the four main stages from this pieces development, from its original pencil linework through to its fully Photoshopped render complete with background and effects.

 

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Battery Life:

by on Oct.23, 2013, under Aliens & Monsters, Beasts, Character Design, Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes, Prop & Technology Design, Robots & Cyborgs, Sentients

Chub ConductorChub Conductor

The Chubs are a race of soft, cube shaped, biological machines originating from an alternative universe to our own. Originally created by a mysterious race known only as the Farmers, a race famed for their bio-mechanical creations and hordes of living machines. The Chubs where originally created as living batteries, able to supply power as an individual unit or form together and act as a single generator. Like most of the bio-mechanical creations produced by the Farmers the Chubs where alternatively designed to be fully independent living creatures, even to the point where they could reproduce. Their face like patterns resembles shifting emoticons portraying the Chubs mood and they could move around independently by bouncing or rolling. Despite their living status they where programmed to do their job as batteries and had little individual intelligence. However an unintentional glitch meant that when enough units formed together their networked minds would merge to form a fully sentient hive mind. Noticing this and respecting the life they had created the Farmers freed the Chubs from all programming shackles and where even given their own homeworld, the Chub Domain. Even with their freedom many of the hive minds where still happy to do their original purpose. In our own universe it has been made illegal on many worlds to import them as escapees can cause chaos with many considering them vermin. When left to their own devices they can form complex societies and take on a variety of forms to suit their needs. Despite their soft bodies each Chub has enormous strength, able to happily stack up to twenty high, allowing them to build their autonomous forms.

Chub Conductor - Stages

Chub Conductor Development Stages

Like what I did with my previous piece, the Lancer Snails, here with the Chub Conductor I have also taken snapshots from each critical stage to record and visually present my works development.

Semi-Fun Fact: The blue pickaxe is a direct reference to the Diamond Pickaxe from Minecraft, a game that helped influence the Chubs final block-like form.

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Your Going to Need More Than Just Salt – Lancer Snails:

by on Sep.14, 2013, under Beasts, Creature Design, Environmental Designs, Fiddzy's Artwork, Studies & Sketches

Having spent the vast majority of the summer months outside in the garden my fascination with the natural world flourished, particularly the creepy crawly world of the invertebrates. When I therefore found out that many species of land snail produce harpoon like spikes (called gypsobelum) that they fire into one another during copulation it sparked an idea I had to draw, the Lancer Snails. I also set myself two goals when designing this piece, firstly I wanted them to feel like monsters you could run across in a computer or role playing game, and secondary I wanted to show two closely related species together, something I have not done since the Zear birds.

Lancer SnailsLancer Snails – Patriot Driller & King Lancer

With no relation to true snails the so called Lancer Snails where named by the human colonises of the planet Fable. So named due to their similar appearance to the humble mollusc, however ascetics aside the Lancer Snails have very little else in common with their Earth namesake. The two most striking features of the Lancer Snails our their long tusk like spikes and their domed shelled back, with the later being the dividing feature between the two major families of the group, the fused shells and the plated shells. The fused shells, to which the King lancer belongs, are the older of the two groups, they are typically larger in size and sport two lances with limited movement. The plated shells, to which the Patriot Driller belongs, are typically smaller and often sport a single more specialised lance that is often more moveable and even rotary, their shells are also divided into three segments with one enlarged plate often acting as a reasonably adjustable shield as seen in the Patriot Driller. Both groups are herbivorous and typically always found in marshland habitats and along rivers. They are regarded as being extremely dangerous, particularly in the breeding seasons where the larger bulls defend their territories and females. The lances in both groups are fundamentally used in defence and combat, but can also aid in foraging such as breaking up soil to expose roots. Lancer Snails of all kinds are too aggressive to be fully domesticated, however the natives of Fable do occasionally hunt them for their shells, lances and fat reserves. They are not often eaten due to their distastefulness, particularly to human taste buds. It is said that if you ever encounter an elderly Lancer Snail without any battle scars you will gain great wisdom.

Lancer Snails - StagesLancer Snails Development Stages

In addition to the final piece I thought I’d upload the above sheet showing the five main stages that one of my drawings typically goes through. This is something I have been attempting to portray on Twitter and am planning on continuing with greater depth in the future. Although work is going to be demanding over the next few weeks I shall endeavour to start my next project as soon as possible.

 

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All You Can Eat Space Sheep:

by on Aug.13, 2013, under Beasts, Creature Design, Fiddzy's Artwork

Originally intended to be a quick sketch and render this piece inevitably became a stretched out development due to distractions from work and play, whilst also prepping many of the future works I have in the long pipeline. The initial idea for this design came to me completely out of the blue whilst holding (and somewhat admiring) my then new cycling gloves, something you may be able to see in its peculiar anatomy.

Mouosis

Dividing Mouosis

The sheep sized Mouosis have been domesticated as a source of food by the Jelloop on their low gravity homeworld of Krem since the dawn of Jelloop civilisation. What makes the Mouosis such a valuable stock, aside from their culinary value, is the remarkable way they reproduce. Like the majority of life on Krem the Mouosis reproduce asexually, however unlike other creatures such as the Jelloop which produce smaller clones who adapt and morph as they grow into adulthood the Mouosis split into fully fledged adults. What’s even stranger is how they split. Dividing vertically down the middle a Mouosis will produce an identical conjoined twin, who will slowly break free over the course of a couple of weeks. During this time the two conjoined Mouosis will act as one individual until full separation, in which the new Mouosis becomes a fully independent creature and soon starts dividing itself. On rare occasions a still conjoined Mouosis can infact start to divide itself, before full independence, creating chains of three or four twins wide. This fast breeding behaviour means the relatively defenceless Mouosis can be readily preyed upon without its numbers ever seemingly decreasing. Infact many Mouosis farmers typically encourage wild predation to prevent domesticated stocks from getting out of control, particularly when captive Mouosis can breed all year round. This ability has given them much galactic fame, and they frequently appear as common monsters in role playing games because of it.

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Snow & Lights:

by on Dec.26, 2012, under Beasts, Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes, Prop & Technology Design

Seasons greetings! While getting into the festive spirit I could not resist taking a short break from my current project, (that I aim to upload within the new year) and instead design something more fitting for this chilly and wondrous time of year.

Reulan Winter WispsReunilan Winter Wisps

The Reunilan Winter Wisps from the chilly world of Reunila are a small but numerous species composed almost entirely of energy. Living for just under two Reunilan years (425 Earth days), the wisps spend the majority of their lives underground attached to the tree roots of Reunila’s northern forests. There similar to a fungus they feed off decaying matter, breaking it down into nutrients for the trees themselves. It is only when the wisps “flower”, during their second and final winter that they actually become visible, leaving the soil as floating balls of energy surrounded in a thin silken shell, which has the appearance of glistening crystalline ice. In this stage they live for no longer than three days as they “dance” in any available ray of light within forest clearings and over frozen ponds and marshes, searching for a mate with which to breed. Their floating bodies are extremely cold, so much so that they can actually chill the air around them, creating beautiful ice crystals that glimmer in their wake and deterring all but the most specialised of predators. There are fables that tell of times of when they was once so numerous that they turned night into day and dragged winter into spring.

The planet of Reunila is a small world located on the frontiers of the Human domain, and almost always covered in ice and snow even at the peak of its summer. These conditions were not favourable to the desert dwelling species that first scouted the system and as such largely ignored Reunila in favour of the systems easier to mine mineral rich moons and asteroids. When Humans arrived they were permitted to settle on the planet establishing a small collection of towns in Reunila’s Northern hemisphere, where the wisps native range lies. Thankfully the wisps seem unaffected by the Human presents and are increasing seen swarming within populated areas, lured in by the street lights.

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The Bacteria that Blocked Out the Moon:

by on Nov.17, 2012, under Beasts, Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes, Prop & Technology Design, Sentients

Ah feels good to be drawing again, and to shake off the rust this first piece was all about experimentation in colour, lighting and form. Drawn pretty much on the fly its not exactly turned out how I originally envisioned, yet I am still very pleased with the outcome regardless. So here I introduce you to the Star Egg…

Star EggStar Egg

Many a spacer will tell you the legends of the Star Eggs, colossal beings so rare and illusive that almost nothing is truly known about them. With a central core of over a kilometre in diameter, it was long thought that the Star Eggs where some form of biomechanical space probe spent out by an unknown civilisation, however in truth they are actually living creatures in their own right, infact trillions upon trillions of individual organisms living together as a single symbiotic lifeform. So far with the few poor quality samples collected over five thousand individual species have been detected to comprise the collective form of a Star Egg, with estimates speculating that there could be well over double that in total. composed of an extremely diverse collection of mostly microscopic multi and single-celled organisms, no as of yet discovered individual symbiote has been bigger than a centimetre. What’s even stranger is that no single Star Egg appears to have the same composition making their study even harder. Based on the documented behaviour patterns the general consensus is that the comprised intelligence of a Star Egg is that of sentience, however all attempts at communication have failed. Despite this rumours of the Star Eggs showing interest in other lifeforms is common, with reports of them mysteriously scanning and even hacking lone spaceships and stations, although whether their intentions are merely out of curiosity or potential hostility remain unknown. How they evolved, where they come from and even how they traverse space with such ease and speed are all still unknown, along with countless other questions.

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The Eclectic Graveyard:

by on Jul.07, 2010, under Aliens & Monsters, Beasts, Character Design, Creature Design, Fiddzy's Artwork, Sentients, Studies & Sketches

Bone CalcibusBone Calcibus / Bone Golem

The Calci are a colonial race of microscopic semi-corporeal entities that gather together in the trillions to form the Calcibus, a powerful hive mind which acts as a single voice for the colony, and as such is often viewed by others as an individual entity. In addition to this the Calcibus has the power to incorporate inanimate objects into its body, to create a projective shell for its occupants, and as means of further interacting with the corporeal world. Dozens of myths surround the Calcibus, with many cultures mistaking them for ancient golem or paranormal entities and spirits with rumours that the feared Bone Calcibus are demonic guardians of the underworld. In truth these skeletal wielding Calcibus are often members of a dark Calci cult which believe other lifeforms should be their thralls and hosts. Thankfully the cult is small and isolated, with the greater Calci civilisation being fundamentally peaceful and respectful of other lifeforms and their remains.

The design and inspiration of the Calcibus came form some recent animal skull studies I had been doing over the last month (which I‘ll post at a latter date), as well as the mythology of the golem.

 

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Swimming in an Ocean of Gas:

by on May.10, 2010, under Beasts, Creature Design, Environmental Designs, Fiddzy's Artwork, Landscapes

The creation of this vast gas giant inhabitant came from two separate factors, the first was my desire to further experiment with the translucent effects I had been working on in my last creature design the Turoktune, and the second was the brief from C.O.W #175Great White Carnivorous Worm with Young. I then decided to set the piece within the upper layers of a gas giant so I could play around with atmospheric rendering.

Rytanni Vrymiju & Young

The Rytanni Vrymiju are a species of colossal floating worms, found within the upper layers of the gas giant G. Whimlip, a world where life thrives in “oceans” of gas. Adult Rytanni Vrymiju can grow up to 120 meters in length, and drift through the upper atmosphere hunting for smaller organisms in a process similar to filter feeding. The young, which are normally born in broods between 4 and 5, are not quite as placid as the adults, parasitically feeding off their mother and constantly trying to out compete each other for the richest feeding area behind her head. They continue to feed like this until they are large enough to fend for themselves, usually drinking their mothers dry in the process.

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Demonic Translucent Ooze – Turoktune:

by on May.05, 2010, under Aliens & Monsters, Beasts, Character Design, Creature Design, Fiddzy's Artwork, Sentients

The design of this gelatinous demonoid, the Turoktune, was born as an experimental piece focusing on highlight rendering and translucency.  Like my other most recent designs I have also thought up a backstory for these vicious underworld sirens to help expand upon their design.

A “Human” Turoktune

The Turoktune are a mysterious species of unknown origin found in the dark back allies and under layers of the luxurious casino metropolis’s world of La Raxi. They stalk and kill anyone foolish or drunk enough to enter the cities long abandoned lower levels, and even though the authorities “officially” deny their existence they are believed to be responsible for thousands of missing person accounts. While no one is believed to have meet a Turoktune and survived, it is rumoured that they lure in their prey with a mesmerising light display which emanates from chemical reactions within their translucent skin, captivating any creature with the ability of sight, creating an irresistible, hallucinogenic and provocative spectacle. They then consume their transfixed prey, incorporating their bones and memories into their own. This ability to steal its victims memories can turn a Turoktune from a mindless hunter into a sentient assassin. It is unknown how much of an impact its victims memories can have an a Turoktune’s psyche, however it appears that they remain detached from any emotional bonds carried over, either through suppression or from a general lack of understanding towards higher emotions such as compassion.

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Destructive Protection:

by on Apr.21, 2010, under Beasts, Creature Design, Fiddzy's Artwork

These two new creature designs portray potentially dangerous giants, that while destructive also serve roles which are both beneficial and vital to the protection and sustainability for their homeworld’s in the long run.

The Giant Rencharon of Renchar

The Giant Rencharon are five legged arthropods found on the moonworld of Renchar, a large rocky and metal rich world orbiting the massive gas giant, Nixdra III. The Giant Rencharon’s most distinctive feature is its large, naturally evolved, abdomen mounted, heated plasma canon, a highly powerful canon, even when compared by technological standards. The primary purpose of this canon is to shoot down potential aerial predators, however they can also use it to blast meteorites and asteroids out of the sky when Nixdra III annually passes through the edge of the systems largest asteroid belt. Its because of the Giant Rencharon that Renchar is been labelled a red listed hazardous world, due to the Giant Rencharon often shooting ships clean out of the sky, mistaking them for incoming asteroids, that while inconvenient for mining corporations it provides natural protection for the worlds rich and precious resources.

The Ka Ryygel of Telus V

The Ka Ryygel or “Forest Harvester”, are a long lived and colossal species of gentle giants found on the planet Telus V, where every 600 years or so they all simultaneously awaken from  hibernation and consume almost 50% of the planets thick forests, pulling the trees from the ground with their expendable arms, then roasting all plant matter in a furnace like stomach, before filtering through the remaining ash and charcoal for precious nutrients in an additional two secondary stomach chambers.

When interplanetary settlers first encountered the Ka Ryygel they initially saw them as a global threat and bid to destroy them. However they soon realised that these herbivorous giants actually played an integral role in the planets ecology, in a similar fashion to the forest fires here on Earth, clearing land to promote new growth, then fertilising it with the waste materials and undigested seeds, that the Ka Ryygel spray from the tip of their long hollow tail.

Semi-Fun Fact: The Ka Ryygel “Forest Harvester” was originally designed for the ConceptArt C.O.W challenge #173 – Forest Harvester, a topic idea that was my own suggestion.

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