Tag: Fish
From Fiction to Reality:
by Fiddzy on Mar.01, 2010, under Character & Creature Design, Concept Artwork, FiddzyDesign, Studies & Sketches
While this blog may have been in hibernation over the last month, I have been busy going back to basic’s once again, working on anatomy studies for both humans and animals, helping to further develop my drawing skills. While human anatomy training is still ongoing, with allot of help from the excellent anatomy study books by Bridgman and Hogarth, today I have decided to upload some of the animal work I have been doing, from both real world and fictional sources.
Animal Anatomy – Real World Studies
The first image above looks at the structure and form of real world animal anatomies, here studying the facial structures of the Babirusa, Turkey Vulture and Lingcod.
This second image is a creature design based off a fictional animal from The Lord of the Rings, known as a Great Beast. To create this redesign I not only looked at the Great Beast design from The Lord of the Rings films, but I also studied the anatomies of real world animals such as the Rhinoceros and Bison.
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Pixelated Blobs:
by Fiddzy on Jan.29, 2010, under Character & Creature Design, Concept Artwork, FiddzyDesign, Landscape & Set Design, Studies & Sketches
These two creature designs were created as an extension to alien shark designs done previously, only this time I had gained my initial inspiration from the utterly bizarre looking Australian deep-sea fish, the Blobfish, particularly the Blob Sculpin species. Although unlike the shark designs which focused primarily on linework, these alien influenced blobfish where drawn specifically looking at developing my colour application, using a more defined brush to help show greater contrast and form.
The colour application on the Blobmander is similar to how I normally work, however here I have tried to use less blurring to gain sharper lines on my colours creating greater contrast, especially in the highlights. The creature itself is a cross between the blob sculpin and a Chinese giant Salamander.
This piece showing the primitive cave dwelling Opinnanite was done as a purely digital creation, unlike the Blobmander above. This allowed me to concentrate on building form with colour rather than with linework. Overall while not perfect I felt it was a good step forward in the right direction, with this design also allowing to be play with depth of field, here using a series of 2D layers in a similar fashion as to how I use to build depth in Flash animation. While not designed to be an aquatic species the facial structure of the Opinnanite was based on the illusive blobfish.
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Alien Waters full of Alien Sharks:
by Fiddzy on Jan.18, 2010, under Character & Creature Design, Concept Artwork, FiddzyDesign, Studies & Sketches
Continuing my project on studying both human and animal anatomies, I have started to look at the apex predators of the sea, sharks. However rather than just create some direct anatomy studies, I decided to mix both study and imagination together and come up with some rough sketches for some alien shark designs, particularly focusing on the Hammerhead shark, which is undoubtedly one of the best looking sharks, atleast in my mind.
Double Hammerhead
Arbiter Shark
Semi-Fun Fact: The design of the Arbiter Shark was inspired by a combination of the facial structure of the Elites from the Halo franchise and the jawbone of a sheep.
Semi-Fun Fact: The Lime Shark, was not named because of its bright green eyes, but rather because its serpentine appearance was based on the body of a moray eel, with “Lime” being a call-back to the sketch of a moray eel I had drawn previously.
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Back to Basics:
by Fiddzy on Dec.10, 2009, under Concept Artwork, FiddzyDesign, Studies & Sketches
Recently I have decided it would be very beneficial to take a short break from producing new character and creature designs and instead take some time to reinforce and strengthen my drawing skills by going back to basics and working over the winter on some anatomy studies. Something I have not done properly for awhile now, and would greatly benefit my future work. The Images below are some of the rough sketches I have been doing, focusing particularly on skeletal structures, particularly skulls.
Four Digit Alien Hand – Anatomy Study
Human Skeletal Studies – Rib Cage & Hand Bones
Human Skeletal Studies – Skull & Leg Bone
Human Skeletal Study – Leg Bone
Tyrannosaurus Rex – Skull & Anatomy Studies
Moray Eel – Facial Anatomy Study
I find that doing these kinds of studies to be extremely beneficial, allowing me to flex my drawing muscles and develop as an artist. Over the next few weeks I shall continue to do more of these studies and begin to incorporate them into new designs.
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Citizens of the Space Age:
by Fiddzy on Aug.12, 2009, under Character & Creature Design, Concept Artwork, Costume Design, FiddzyDesign
This is a collection of some of my “everyday aliens”. Something a very mundane and realistic sense of these galactic citizens of the space age. These illustrations were not only done to show yet more alien designs, but were also to show some costume design.
Semi-Fun Fact: The mouth of the Oochereem was inspired by the bivalve shell of a Giant Clam.
Nonual
Norileening
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