Tag: Fantasy
Modern Mythology, Rise of the Plastic Age:
by Fiddzy on Jul.30, 2010, under Cartoon Design, Character & Creature Design, Concept Artwork, FiddzyDesign, Prop & Technology Design
The Rubber Golem is a mysterious modern elemental, that first appeared locked inside a container full of the rubber ducks which make up the vast majority of form. Its origins and creation are entirely unknown, with many sometimes wild theories explaining as to how it got in the container to start with and from where it gained its lone space hopper head piece. Since its first appearance the Rubber Golem has completely vanished, becoming nothing more than a modern myth, with only the occasional rubber duck left in an obscure location to remind the world of its presence.
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The Eclectic Graveyard:
by Fiddzy on Jul.07, 2010, under Cartoon Design, Character & Creature Design, Concept Artwork, FiddzyDesign, Studies & Sketches
The Calci are a colonial race of microscopic semi-corporeal entities that gather together in the trillions to form the Calcibus, a powerful hive mind which acts as a single voice for the colony, and as such is often viewed by others as an individual entity. In addition to this the Calcibus has the power to incorporate inanimate objects into its body, to create a projective shell for its occupants, and as means of further interacting with the corporeal world. Dozens of myths surround the Calcibus, with many cultures mistaking them for ancient golems and demonic guardians of the underworld.
The design and inspiration of the Calcibus came form some recent animal skull studies I had been doing over the last month (which I‘ll post at a latter date), as well as the mythology of the golems.
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Demonic Translucent Ooze – Turoktune:
by Fiddzy on May.05, 2010, under Character & Creature Design, Concept Artwork, FiddzyDesign
The design of this gelatinous demonoid, the Turoktune, was born as an experimental piece focusing on highlight rendering and translucency. Like my other most recent designs I have also thought up a backstory for these vicious underworld sirens to help expand upon their design.
The Turoktune are a mysterious species of unknown origin found in the dark back allies and under layers of the luxurious casino metropolis’s world of Laz Raxi. They stalk and kill anyone foolish or drunk enough to enter the cities long abandoned lower levels, and even though the authorities “officially” deny their existence they are believed to be responsible for thousands of missing person accounts. While no one is believed to have meet a Turoktune and survived, it is rumoured that they lure in their prey with a mesmerising light display which emanates from chemical reactions within their translucent skin, captivating any creature with the ability of sight, creating an irresistible, hallucinogenic and provocative spectacle. They then consume their transfixed prey, incorporating their bones and memories into their own.
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Hydrokinetic Mutant Sea Anemone:
by Fiddzy on Mar.28, 2010, under Character & Creature Design, Concept Artwork, FiddzyDesign, Landscape & Set Design
Here is my newest ConceptArt.org C.O.W entry, The Neptune’s Spire, a colossal mutant sea anemone. Designed for the C.O.W #171 – Giant Amphibious War Beast contest, aimed at creating monstrous behemoths recruited by humans as fresh water lake guardians in the year 4010, after server climate change left the Earth covered almost entirely in water until the oceans receded and fresh water became the new oil.
Towering into the sky like the skyscraper’s from the years before the great melt, a Neptune’s Spire in its watery home is a wondrous spectacle to behold, however it is also an extremely dangerous one. With powerful hydrokinesis abilities these highly evolved sea anemone can control the very water they stand in, creating devastating whirlpools, tidal waves, columns of water and even vast storm systems by manipulating the moisture in the air around them.
Many human clans have tried to domesticate them however gaining the trust of a wild Neptune’s Spire is an almost impossible task, instead having to be raised and trained from birth to their battle ready maturity, a process that takes almost 200 years, and even then its loyalty is not always guaranteed. Although when successful, these amphibious cnidarians make the ultimate lake guardians, able to annihilate entire armies with the precocious resource they are trying to claim for themselves, fresh water.
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Umm-num-num-num:
by Fiddzy on Mar.19, 2010, under Character & Creature Design, Concept Artwork, FiddzyDesign, Landscape & Set Design
The image below was my entry into this weeks ConceptArt.org C.O.W contest, C.O.W. #170- The Real Cookie Monster. The goal of this contest was to redesign the Cookie Monster Muppet from Sesame Street fame into any kind of creature, just as long as its blue.
The Cookieback Whale is an immense cookie obsessed leviathan, inhabiting is own twisted dimension known as the “Cookieverse”, a vast Confectionery filled bubble, stuck between universes. However although isolated and remote the Cookieback Whale can open portals directly into the cookie jars and containers of our universe and beyond, dragging their contents back into its dimension. This ability to harvest cookie’s from an near infinite number of universe’s has allowed it to stockpile billions upon billions of its favorite food source, which coalesce into gigantic “Biscuit Belts”, and even entire solar systems that remain perfectly persevered for it to endlessly feast upon.
So the next time you notice that someone has stolen the cookie’s from your cookie jar, don’t blame your friends, family or that pesky mouse you have been chasing for all these years, instead know that the Cookieback Whale has paid a visit, and shall most likely return again if it smells its most favourite food of them all…. Cookie’s.
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From Fiction to Reality:
by Fiddzy on Mar.01, 2010, under Character & Creature Design, Concept Artwork, FiddzyDesign, Studies & Sketches
While this blog may have been in hibernation over the last month, I have been busy going back to basic’s once again, working on anatomy studies for both humans and animals, helping to further develop my drawing skills. While human anatomy training is still ongoing, with allot of help from the excellent anatomy study books by Bridgman and Hogarth, today I have decided to upload some of the animal work I have been doing, from both real world and fictional sources.
Animal Anatomy – Real World Studies
The first image above looks at the structure and form of real world animal anatomies, here studying the facial structures of the Babirusa, Turkey Vulture and Lingcod.
This second image is a creature design based off a fictional animal from The Lord of the Rings, known as a Great Beast. To create this redesign I not only looked at the Great Beast design from The Lord of the Rings films, but I also studied the anatomies of real world animals such as the Rhinoceros and Bison.
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Don’t Play with Red Snow:
by Fiddzy on Dec.31, 2009, under Character & Creature Design, Concept Artwork, FiddzyDesign, Miscellaneous
Between the festive cheer for Christmas and the build up towards the new decade I have being playing around with a rough holiday sketch of a demonic snowman character, known as the Snowdemon.
The initial idea behind the Snowdemon was the pure and simple concept of “an evil snowman”, which is exactly what it is, a animated snowman embodied by the a psychopathic winter spirit, able to walk the earth again for however long the winter chill may last.
…and on that cheery note I wish you all a Happy New Year!
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Hells Toy Shop:
by Fiddzy on Nov.08, 2009, under Character & Creature Design, Concept Artwork, FiddzyDesign, Landscape & Set Design
This new demonic creature design was an experimental piece done entirely digitally. Designed to be an animated, stitched together leathery monster, the Flesh Teddy is inhabited by a devious yet playful spirit which roams the world looking to both scare and entertain with its sometimes deadly practical jokes. Here I have shown the demon in its own twisted “Toy Box Dimension”.
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Jellyroom or Mushfish?
by Fiddzy on Oct.14, 2009, under Character & Creature Design, Concept Artwork, FiddzyDesign, Landscape & Set Design
The inspiration for the strange mushroomoid creature above came to me while redesigning the Mulood fungus monster from the post below. However unlike the mobile Mulood, for this creature design I wondered what a static carnivorous mushroom might be like. The outcome was this, the Nuu Nulip, a strange cross between a mushroom, jellyfish and a table lamp, luring in its prey with its bright luminous cap, then snagging them with its stinging jellyfish like tentacles.
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Danger Trespassers maybe Consumed:
by Fiddzy on Oct.13, 2009, under Character & Creature Design, Concept Artwork, FiddzyDesign, Landscape & Set Design
This is a redesign of one of my favorite past creature designs the fungus monster, Mulood. The original Mulood sketch was drawn well over a year ago back when I was first experimenting with digital artwork, this made it the perfect candidate to be redesigned using some of the new skills and techniques I have learnt since then. I addition to revitalizing a dated design this was also done as an experimental piece playing with new techniques in depth, lighting and atmosphere, as well as being one of my first entirely digital creations.
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An Avian Hive:
by Fiddzy on Oct.08, 2009, under Concept Artwork, FiddzyDesign, Landscape & Set Design
Zear Tark Roost on Tearah Torah
The landscape above was inspired by the sentient bird creatures I had recently finished designing, the Zears. After drawing the Zears I started to think about how they might live and what their homeworld might look like. My idea was that they would live in large communal nests, similar to a bee hive or dove cote, built from the ground up with mud and sticks like a house martians nest cup. This giant mud structure would then be used as a towering vertical city, which would dominate the surrounding savanna landscape.
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Ancient Gods & Monster Seagulls:
by Fiddzy on Aug.13, 2009, under Character & Creature Design, Concept Artwork, Costume Design, FiddzyDesign
Continuing my self directed Kaiju project I have designed three further monster characters as shown below. Like the Leeton, these three Kaiju where designed to look both realistic yet silly and to have an appearance of a man in a suit. I was heavily inspired by the idea of them being reflected as ancient gods.
Kaiju Pharaoh Zorrtic
Kaiju King Tooby
Kaiju Gulmar
Semi-Fun Fact: The name Gulmar is a cross between Gull and Fulmar two seabirds that reflect its bird like head. The rest of its bulbous body was designed by the concept of it being like a giant monster vacuum cleaner, that can both suck stuff into its body, then fire it back out again.
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Conjurer & the Conjured:
by Fiddzy on Aug.12, 2009, under Character & Creature Design, Concept Artwork, FiddzyDesign
These two designs came from the urge to look into a more magical and ancient world. They also came from my desire to play with texture and lighting. They were originally intended to go together in a single piece with the Mage summing his creation.
Animated Rubble
Zel’Nug’Noon Mage
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Path Watchers:
by Fiddzy on Aug.12, 2009, under Character & Creature Design, Concept Artwork, Costume Design, FiddzyDesign, Prop & Technology Design
These two characters where designed to have a more fantasy, Elf like sense about them. Rather than being more science fiction and alien focused.
Elcomoo Path Watcher
Yam’Flitt Path Watcher
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T is for Lizard???
by Fiddzy on Aug.11, 2009, under Character & Creature Design, Concept Artwork, FiddzyDesign
Designed to be a cross between an insect and a lizard, this desert dwelling alien was created to be both deadly and beautiful with its shiny pearl like exoskeleton. Here I have portrayed it as a worrier or “hunter”.
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Suckers & Spores:
by Fiddzy on Aug.11, 2009, under Character & Creature Design, Concept Artwork, FiddzyDesign
These two nightmarish creatures were designed to be the kind of deadly and vile creatures you would not like to run into in some deep, dark and damp dungeon.
Mulood “Fungus Creeper”
Abominable Leech
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