Tag: Character
Modern Mythology, Rise of the Plastic Age:
by Fiddzy on Jul.30, 2010, under Cartoon Design, Character & Creature Design, Concept Artwork, FiddzyDesign, Prop & Technology Design
The Rubber Golem is a mysterious modern elemental, that first appeared locked inside a container full of the rubber ducks which make up the vast majority of form. Its origins and creation are entirely unknown, with many sometimes wild theories explaining as to how it got in the container to start with and from where it gained its lone space hopper head piece. Since its first appearance the Rubber Golem has completely vanished, becoming nothing more than a modern myth, with only the occasional rubber duck left in an obscure location to remind the world of its presence.
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Demonic Translucent Ooze – Turoktune:
by Fiddzy on May.05, 2010, under Character & Creature Design, Concept Artwork, FiddzyDesign
The design of this gelatinous demonoid, the Turoktune, was born as an experimental piece focusing on highlight rendering and translucency. Like my other most recent designs I have also thought up a backstory for these vicious underworld sirens to help expand upon their design.
The Turoktune are a mysterious species of unknown origin found in the dark back allies and under layers of the luxurious casino metropolis’s world of Laz Raxi. They stalk and kill anyone foolish or drunk enough to enter the cities long abandoned lower levels, and even though the authorities “officially” deny their existence they are believed to be responsible for thousands of missing person accounts. While no one is believed to have meet a Turoktune and survived, it is rumoured that they lure in their prey with a mesmerising light display which emanates from chemical reactions within their translucent skin, captivating any creature with the ability of sight, creating an irresistible, hallucinogenic and provocative spectacle. They then consume their transfixed prey, incorporating their bones and memories into their own.
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Opinnanite Version 2.0:
by Fiddzy on Mar.14, 2010, under Character & Creature Design, Concept Artwork, Costume Design, FiddzyDesign, Prop & Technology Design
At the end of January I uploaded a piece called “Cave of the Opinnanite”, that featured a clan of large sentient purple gastropods I named the Opinnanite, living in their subterranean home. Painted as an experimental colour piece to help improve my digital rendering skills, I was never truly happy with its final outcome, especially when it came to the creatures themselves, always knowing I could of pushed their design further. So eventually I finally decided it was time for a redesign, resulting in the Opinnanite version 2.0 …
For the redesign I focused more on its form and structure, trying to create a more believable creature, with more life and character. The biggest change was the face, this time giving it a more humanoid appearance, rather than the originals dim-witted, blobfish inspired face. I also wanted to push its gastropod biology, giving it an even more fluid appearance, almost as if it was made from sludge. Finally the World War II helmet and grenade where more of an aesthetic fun touch, used to help show the creature as a sentient character, rather than a slimy purple biomass.
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Sentient Space Vermin:
by Fiddzy on Mar.09, 2010, under Character & Creature Design, Concept Artwork, Costume Design, FiddzyDesign
The two creature designs below came from the work produced for this weeks conceptart.org Creature of the Week (C.O.W) contest, C.O.W #169 Beautiful Rebirth. The aim of this contest was to pick a monster from fiction that has or might off scared you, then redesign it as a cute and beautiful creature. For my entry I picked the Critter aliens from the Critter film series, a race of hairy, toothed and ugly murderous alien rodents.
Beautiful Rebirth – My Pet Critter
This first image was my entry into the C.O.W Beautiful Rebirth contest. Taking the Critter alien and merging it with hamster like qualities to give it a cuter more innocent appearance, then imagining what it would be like to take it and give it a makeover, with pink candy floss like hair giving it embedded beauty while still keeping the essence of the creatures unpleasant nature.
This second image was a redesigned version of my C.O.W entry, used to create my own horrid alien rodent, the garbage eating Krytammer.
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Pixelated Blobs:
by Fiddzy on Jan.29, 2010, under Character & Creature Design, Concept Artwork, FiddzyDesign, Landscape & Set Design, Studies & Sketches
These two creature designs were created as an extension to alien shark designs done previously, only this time I had gained my initial inspiration from the utterly bizarre looking Australian deep-sea fish, the Blobfish, particularly the Blob Sculpin species. Although unlike the shark designs which focused primarily on linework, these alien influenced blobfish where drawn specifically looking at developing my colour application, using a more defined brush to help show greater contrast and form.
The colour application on the Blobmander is similar to how I normally work, however here I have tried to use less blurring to gain sharper lines on my colours creating greater contrast, especially in the highlights. The creature itself is a cross between the blob sculpin and a Chinese giant Salamander.
This piece showing the primitive cave dwelling Opinnanite was done as a purely digital creation, unlike the Blobmander above. This allowed me to concentrate on building form with colour rather than with linework. Overall while not perfect I felt it was a good step forward in the right direction, with this design also allowing to be play with depth of field, here using a series of 2D layers in a similar fashion as to how I use to build depth in Flash animation. While not designed to be an aquatic species the facial structure of the Opinnanite was based on the illusive blobfish.
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Don’t Play with Red Snow:
by Fiddzy on Dec.31, 2009, under Character & Creature Design, Concept Artwork, FiddzyDesign, Miscellaneous
Between the festive cheer for Christmas and the build up towards the new decade I have being playing around with a rough holiday sketch of a demonic snowman character, known as the Snowdemon.
The initial idea behind the Snowdemon was the pure and simple concept of “an evil snowman”, which is exactly what it is, a animated snowman embodied by the a psychopathic winter spirit, able to walk the earth again for however long the winter chill may last.
…and on that cheery note I wish you all a Happy New Year!
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Hells Toy Shop:
by Fiddzy on Nov.08, 2009, under Character & Creature Design, Concept Artwork, FiddzyDesign, Landscape & Set Design
This new demonic creature design was an experimental piece done entirely digitally. Designed to be an animated, stitched together leathery monster, the Flesh Teddy is inhabited by a devious yet playful spirit which roams the world looking to both scare and entertain with its sometimes deadly practical jokes. Here I have shown the demon in its own twisted “Toy Box Dimension”.
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Danger Trespassers maybe Consumed:
by Fiddzy on Oct.13, 2009, under Character & Creature Design, Concept Artwork, FiddzyDesign, Landscape & Set Design
This is a redesign of one of my favorite past creature designs the fungus monster, Mulood. The original Mulood sketch was drawn well over a year ago back when I was first experimenting with digital artwork, this made it the perfect candidate to be redesigned using some of the new skills and techniques I have learnt since then. I addition to revitalizing a dated design this was also done as an experimental piece playing with new techniques in depth, lighting and atmosphere, as well as being one of my first entirely digital creations.
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An Avian Hive:
by Fiddzy on Oct.08, 2009, under Concept Artwork, FiddzyDesign, Landscape & Set Design
Zear Tark Roost on Tearah Torah
The landscape above was inspired by the sentient bird creatures I had recently finished designing, the Zears. After drawing the Zears I started to think about how they might live and what their homeworld might look like. My idea was that they would live in large communal nests, similar to a bee hive or dove cote, built from the ground up with mud and sticks like a house martians nest cup. This giant mud structure would then be used as a towering vertical city, which would dominate the surrounding savanna landscape.
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Corvid Cosmonauts:
by Fiddzy on Sep.28, 2009, under Character & Creature Design, Concept Artwork, FiddzyDesign, Prop & Technology Design
Zear Zip (Left) & Zear Tark (Right)
Although I will admit that its not one of my best or personal favorite drawings, what I do like about it is its use of colour. The idea behind the piece was to design two different yet closely related sentient species, here shown in the form of the Zear Zip and Zear Tark, two not very sentient looking bird species, hence the necklace.
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Bugbird & Psychohare:
by Fiddzy on Sep.22, 2009, under Character & Creature Design, Concept Artwork, Costume Design, FiddzyDesign, Prop & Technology Design
The two images below continued the new artistic style I have been playing with in recent designs, using a mixture of bold sharpening lines and realistic shading and detail, creating this almost real world/comic book character blend.
Ruur – Pyromaniac Bounty Hunter
The design behind the Ruur’s character and appearance went through several different phases. Originally appearing with a more goat like facial structure, the Ruur was initialling going to be depicted with Ancient Egyptian stylistic undertones. Then its design shifted to become a more oriental armour clad bounty hunter character before eventually shifting yet again to become this more whimsical grenade juggling jester like character as shown above, gaining a more hare like appearance.
Unlike the Ruur, the Mikoogrupp or “Bugbird”, was a much more straight forward design, with the only real changes between this its final form and its initial design being a removal of a second pair of smaller praying mantis like arms.
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The Poala of Prema Zan:
by Fiddzy on Sep.14, 2009, under Cartoon Design, Character & Creature Design, Concept Artwork, FiddzyDesign, Landscape & Set Design, Prop & Technology Design
I designed the Poala to be a race of telepathic crystalline entities, that can control their technology with their computer like minds. In addition to designing the Poala I also wanted to design their homeworld, Prema Zan. Inspired by the new concept of dwarf planets (Plutoids), I decided to base the design of Prema Zan on the real world dwarf planet Ceres, a dwarf planet found in the solar systems asteroid belt. Stylistically I took a slightly more cartoony approach with these artworks.
Poala on a Quadclaw Walker
Poala on Prema Zan
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An Alien Perspective:
by Fiddzy on Aug.27, 2009, under Character & Creature Design, Concept Artwork, Costume Design, FiddzyDesign
The idea behind the Ozznobat was to design an alien that relied on its other senses rather than sight. Instead having the Ozznobat “see” the world using advanced senses in touch, taste, hearing and especially smell, as well as having a built in form of natural radar. I wanted this to also be reflected in its culture, with their clothing being designed around empathizing texture rather than appearance, with the shoulders being a critical area. I decided to give it dark red skin like many deep sea creatures, which apparently helps to hide them in the darkness.
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The A4 Upgrade:
by Fiddzy on Aug.24, 2009, under Character & Creature Design, Concept Artwork, Costume Design, FiddzyDesign
The Nimm was designed to be a lifeform that can live as both non-corporeal energy and as a corporeal humanoid being, with the additional ability of jumping between dimensions and realities. The artwork above shows the Nimm in a transition state, emerging from its non-corporeal energy state and into its physical planetary form. I actively decided against having its physical form reacting with the light form its non-corporeal form, due to the idea of its two forms existing in two different non-interactive dimensions, our world and the Nimm Dimension.
Semi-Fun Fact: Both the Klishish and the Nimm were designed to be very Humanoid with elements of the traditional “big eyed, small gray alien” concept.
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Ancient Gods & Monster Seagulls:
by Fiddzy on Aug.13, 2009, under Character & Creature Design, Concept Artwork, Costume Design, FiddzyDesign
Continuing my self directed Kaiju project I have designed three further monster characters as shown below. Like the Leeton, these three Kaiju where designed to look both realistic yet silly and to have an appearance of a man in a suit. I was heavily inspired by the idea of them being reflected as ancient gods.
Kaiju Pharaoh Zorrtic
Kaiju King Tooby
Kaiju Gulmar
Semi-Fun Fact: The name Gulmar is a cross between Gull and Fulmar two seabirds that reflect its bird like head. The rest of its bulbous body was designed by the concept of it being like a giant monster vacuum cleaner, that can both suck stuff into its body, then fire it back out again.
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Attack of the Leeton:
by Fiddzy on Aug.13, 2009, under Character & Creature Design, Concept Artwork, Costume Design, FiddzyDesign, Landscape & Set Design
These are the first character and landscape pieces from my new self direct Kaiju design project. This portfolio protect resolves around the design of my own Kaiju, a Japanese’s word meaning “strange beast” or “monster”, a word often associated with the Japanese giant monster movie series such as Godzilla, Mothra & Ultraman, the inspiration for this protect. My aim is to create several of these kaiju characters, designed to look realistic yet still very cheap and silly, then to draw them within a variety of different landscapes. The artwork below shows my first monster design, Leeton, specifically drawn to look like a man in a suit as a tribute to the original Japanese monsters.
Kaiju Leeton
Leeton Forest – March of the Leeton
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A Feminine Touch – Enter the Jovari:
by Fiddzy on Aug.12, 2009, under Character & Creature Design, Concept Artwork, Costume Design, FiddzyDesign
The Jovari character was designed by the need to break up the masculinity from allot of my past work, with the Jovari a sexy yet lethal female alien being the perfect way to do that. The Idea behind the look of the Jovari was to give it a graceful and very feminine appearance, yet to also give it dark, underground and seedy undertones with its gothic colouration and fashion.
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Conjurer & the Conjured:
by Fiddzy on Aug.12, 2009, under Character & Creature Design, Concept Artwork, FiddzyDesign
These two designs came from the urge to look into a more magical and ancient world. They also came from my desire to play with texture and lighting. They were originally intended to go together in a single piece with the Mage summing his creation.
Animated Rubble
Zel’Nug’Noon Mage
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Citizens of the Space Age:
by Fiddzy on Aug.12, 2009, under Character & Creature Design, Concept Artwork, Costume Design, FiddzyDesign
This is a collection of some of my “everyday aliens”. Something a very mundane and realistic sense of these galactic citizens of the space age. These illustrations were not only done to show yet more alien designs, but were also to show some costume design.
Semi-Fun Fact: The mouth of the Oochereem was inspired by the bivalve shell of a Giant Clam.
Nonual
Norileening
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Path Watchers:
by Fiddzy on Aug.12, 2009, under Character & Creature Design, Concept Artwork, Costume Design, FiddzyDesign, Prop & Technology Design
These two characters where designed to have a more fantasy, Elf like sense about them. Rather than being more science fiction and alien focused.
Elcomoo Path Watcher
Yam’Flitt Path Watcher
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T is for Lizard???
by Fiddzy on Aug.11, 2009, under Character & Creature Design, Concept Artwork, FiddzyDesign
Designed to be a cross between an insect and a lizard, this desert dwelling alien was created to be both deadly and beautiful with its shiny pearl like exoskeleton. Here I have portrayed it as a worrier or “hunter”.
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